Documentation de SFML 2.6.2

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RenderTexture.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_RENDERTEXTURE_HPP
26#define SFML_RENDERTEXTURE_HPP
27
29// Headers
31#include <SFML/Graphics/Export.hpp>
32#include <SFML/Graphics/Texture.hpp>
33#include <SFML/Graphics/RenderTarget.hpp>
34#include <SFML/Window/ContextSettings.hpp>
35
36
37namespace sf
38{
39namespace priv
40{
41 class RenderTextureImpl;
42}
43
48class SFML_GRAPHICS_API RenderTexture : public RenderTarget
49{
50public:
51
62
67 virtual ~RenderTexture();
68
93 SFML_DEPRECATED bool create(unsigned int width, unsigned int height, bool depthBuffer);
94
117 bool create(unsigned int width, unsigned int height, const ContextSettings& settings = ContextSettings());
118
125 static unsigned int getMaximumAntialiasingLevel();
126
138 void setSmooth(bool smooth);
139
148 bool isSmooth() const;
149
161 void setRepeated(bool repeated);
162
171 bool isRepeated() const;
172
188
204 bool setActive(bool active = true);
205
215 void display();
216
226 virtual Vector2u getSize() const;
227
228
238 virtual bool isSrgb() const;
239
254 const Texture& getTexture() const;
255
256private:
257
259 // Member data
261 priv::RenderTextureImpl* m_impl;
262 Texture m_texture;
263};
264
265} // namespace sf
266
267
268#endif // SFML_RENDERTEXTURE_HPP
269
270
Base class for all render targets (window, texture, ...)
Target for off-screen 2D rendering into a texture.
bool create(unsigned int width, unsigned int height, bool depthBuffer)
Create the render-texture.
RenderTexture()
Default constructor.
bool create(unsigned int width, unsigned int height, const ContextSettings &settings=ContextSettings())
Create the render-texture.
bool isSmooth() const
Tell whether the smooth filtering is enabled or not.
bool setActive(bool active=true)
Activate or deactivate the render-texture for rendering.
const Texture & getTexture() const
Get a read-only reference to the target texture.
virtual Vector2u getSize() const
Return the size of the rendering region of the texture.
bool isRepeated() const
Tell whether the texture is repeated or not.
bool generateMipmap()
Generate a mipmap using the current texture data.
virtual ~RenderTexture()
Destructor.
virtual bool isSrgb() const
Tell if the render-texture will use sRGB encoding when drawing on it.
static unsigned int getMaximumAntialiasingLevel()
Get the maximum anti-aliasing level supported by the system.
void setSmooth(bool smooth)
Enable or disable texture smoothing.
void setRepeated(bool repeated)
Enable or disable texture repeating.
void display()
Update the contents of the target texture.
Image living on the graphics card that can be used for drawing.
Definition Texture.hpp:49
Structure defining the settings of the OpenGL context attached to a window.