Abstract base class for capturing sound data. More...
#include <SFML/Audio/SoundRecorder.hpp>
Public Member Functions | |
virtual | ~SoundRecorder () |
destructor | |
bool | start (unsigned int sampleRate=44100) |
Start the capture. | |
void | stop () |
Stop the capture. | |
unsigned int | getSampleRate () const |
Get the sample rate. | |
bool | setDevice (const std::string &name) |
Set the audio capture device. | |
const std::string & | getDevice () const |
Get the name of the current audio capture device. | |
void | setChannelCount (unsigned int channelCount) |
Set the channel count of the audio capture device. | |
unsigned int | getChannelCount () const |
Get the number of channels used by this recorder. | |
const std::vector< SoundChannel > & | getChannelMap () const |
Get the map of position in sample frame to sound channel. | |
Static Public Member Functions | |
static std::vector< std::string > | getAvailableDevices () |
Get a list of the names of all available audio capture devices. | |
static std::string | getDefaultDevice () |
Get the name of the default audio capture device. | |
static bool | isAvailable () |
Check if the system supports audio capture. | |
Protected Member Functions | |
SoundRecorder () | |
Default constructor. | |
virtual bool | onStart () |
Start capturing audio data. | |
virtual bool | onProcessSamples (const std::int16_t *samples, std::size_t sampleCount)=0 |
Process a new chunk of recorded samples. | |
virtual void | onStop () |
Stop capturing audio data. | |
Detailed Description
Abstract base class for capturing sound data.
sf::SoundBuffer
provides a simple interface to access the audio recording capabilities of the computer (the microphone).
As an abstract base class, it only cares about capturing sound samples, the task of making something useful with them is left to the derived class. Note that SFML provides a built-in specialization for saving the captured data to a sound buffer (see sf::SoundBufferRecorder
).
A derived class has only one virtual function to override:
onProcessSamples
provides the new chunks of audio samples while the capture happens
Moreover, two additional virtual functions can be overridden as well if necessary:
onStart
is called before the capture happens, to perform custom initializationsonStop
is called after the capture ends, to perform custom cleanup
The audio capture feature may not be supported or activated on every platform, thus it is recommended to check its availability with the isAvailable() function. If it returns false
, then any attempt to use an audio recorder will fail.
If you have multiple sound input devices connected to your computer (for example: microphone, external sound card, webcam mic, ...) you can get a list of all available devices through the getAvailableDevices()
function. You can then select a device by calling setDevice()
with the appropriate device. Otherwise the default capturing device will be used.
By default the recording is in 16-bit mono. Using the setChannelCount method you can change the number of channels used by the audio capture device to record. Note that you have to decide whether you want to record in mono or stereo before starting the recording.
It is important to note that the audio capture happens in a separate thread, so that it doesn't block the rest of the program. In particular, the onProcessSamples
virtual function (but not onStart
and not onStop
) will be called from this separate thread. It is important to keep this in mind, because you may have to take care of synchronization issues if you share data between threads. Another thing to bear in mind is that you must call stop()
in the destructor of your derived class, so that the recording thread finishes before your object is destroyed.
Usage example:
- See also
sf::SoundBufferRecorder
Definition at line 48 of file SoundRecorder.hpp.
Constructor & Destructor Documentation
◆ ~SoundRecorder()
|
virtual |
destructor
◆ SoundRecorder()
|
protected |
Default constructor.
This constructor is only meant to be called by derived classes.
Member Function Documentation
◆ getAvailableDevices()
|
staticnodiscard |
Get a list of the names of all available audio capture devices.
This function returns a vector of strings, containing the names of all available audio capture devices.
- Returns
- A vector of strings containing the names
◆ getChannelCount()
|
nodiscard |
Get the number of channels used by this recorder.
Currently only mono and stereo are supported, so the value is either 1 (for mono) or 2 (for stereo).
- Returns
- Number of channels
- See also
setChannelCount
◆ getChannelMap()
|
nodiscard |
Get the map of position in sample frame to sound channel.
This is used to map a sample in the sample stream to a position during spatialization.
- Returns
- Map of position in sample frame to sound channel
◆ getDefaultDevice()
|
staticnodiscard |
Get the name of the default audio capture device.
This function returns the name of the default audio capture device. If none is available, an empty string is returned.
- Returns
- The name of the default audio capture device
◆ getDevice()
|
nodiscard |
Get the name of the current audio capture device.
- Returns
- The name of the current audio capture device
◆ getSampleRate()
|
nodiscard |
Get the sample rate.
The sample rate defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality).
- Returns
- Sample rate, in samples per second
◆ isAvailable()
|
staticnodiscard |
Check if the system supports audio capture.
This function should always be called before using the audio capture features. If it returns false
, then any attempt to use sf::SoundRecorder
or one of its derived classes will fail.
- Returns
true
if audio capture is supported,false
otherwise
◆ onProcessSamples()
|
nodiscardprotectedpure virtual |
Process a new chunk of recorded samples.
This virtual function is called every time a new chunk of recorded data is available. The derived class can then do whatever it wants with it (storing it, playing it, sending it over the network, etc.).
- Parameters
-
samples Pointer to the new chunk of recorded samples sampleCount Number of samples pointed by samples
- Returns
true
to continue the capture, orfalse
to stop it
Implemented in sf::SoundBufferRecorder.
◆ onStart()
|
protectedvirtual |
Start capturing audio data.
This virtual function may be overridden by a derived class if something has to be done every time a new capture starts. If not, this function can be ignored; the default implementation does nothing.
- Returns
true
to start the capture, orfalse
to abort it
Reimplemented in sf::SoundBufferRecorder.
◆ onStop()
|
protectedvirtual |
Stop capturing audio data.
This virtual function may be overridden by a derived class if something has to be done every time the capture ends. If not, this function can be ignored; the default implementation does nothing.
Reimplemented in sf::SoundBufferRecorder.
◆ setChannelCount()
void sf::SoundRecorder::setChannelCount | ( | unsigned int | channelCount | ) |
Set the channel count of the audio capture device.
This method allows you to specify the number of channels used for recording. Currently only 16-bit mono and 16-bit stereo are supported.
- Parameters
-
channelCount Number of channels. Currently only mono (1) and stereo (2) are supported.
- See also
getChannelCount
◆ setDevice()
|
nodiscard |
Set the audio capture device.
This function sets the audio capture device to the device with the given name
. It can be called on the fly (i.e: while recording). If you do so while recording and opening the device fails, it stops the recording.
- Parameters
-
name The name of the audio capture device
- Returns
true
, if it was able to set the requested device
- See also
getAvailableDevices
,getDefaultDevice
◆ start()
|
nodiscard |
Start the capture.
The sampleRate
parameter defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality). This function uses its own thread so that it doesn't block the rest of the program while the capture runs. Please note that only one capture can happen at the same time. You can select which capture device will be used by passing the name to the setDevice()
method. If none was selected before, the default capture device will be used. You can get a list of the names of all available capture devices by calling getAvailableDevices()
.
- Parameters
-
sampleRate Desired capture rate, in number of samples per second
- Returns
true
, if start of capture was successful
- See also
stop
,getAvailableDevices
◆ stop()
void sf::SoundRecorder::stop | ( | ) |
Stop the capture.
- See also
start
The documentation for this class was generated from the following file: