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Messages - Ricky

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31
SFML game jam / Re: 4th SFML Game Jam Announced
« on: May 20, 2015, 12:38:24 am »
Also, Hapax and Ricky, do either of you plan on releasing your code? I only have access to a Mac, so I can't run the Windows builds, and so I'd like to try compiling them myself and see if I can get a Mac build going.

yeah I'm going to be releasing the full code soon, still working on it however. It's only dependency is SFML (and openal).

32
SFML game jam / Re: 4th SFML Game Jam Announced
« on: May 19, 2015, 08:48:18 pm »
Lo-X is right. The reason I joined the jam was to push myself not to complain. I enjoyed it and I appreciate everyone that organized and voted that made the jam possible. I did things I didn't know I was capapble of doing during this jam :D the good news is that we have two games and one incomplete!

I hope people don't give up if they are working and didn't meet the first deadline. I'm still working too because technically what I submitted wouldn't qualify as a game.

33
SFML game jam / Re: 4th SFML Game Jam Announced
« on: May 19, 2015, 03:28:04 pm »
I'd really love if the theme was more concrete and specific, but of course that's democracy. The ironic part is just that people who do vote for a topic don't even participate (3 submitted games out of 13 votes). Seriously guys, if you push a certain theme then please at least try to work on it... Otherwise you're just blocking other themes where truly motivated people would contribute. ::)

Exactly. I think everyone that did submit a game didn't care much for the jams theme. Those that did care for the theme apparently didn't enough to make a game.

Also Nexus if school has taught me anything submitting a broken incomplete project is better than nothing. I'd love to play what anyone has made, even if it's not even playable, just to see the art and stuff. Also for laughs. :)

34
SFML game jam / Re: 4th SFML Game Jam Announced
« on: May 18, 2015, 11:07:39 pm »
Looks like we have another 4 days to complete this jam!

I'm disappointed in the number of entries :(
With the number of people voting on the themes - the winning one in particular - one would have thought that more people would want to actually use the theme!

Maybe they are still working :o
Good news about the 4 days. I'm going to keep working because what I submitted was utterly broken(incomplete)  :(

35
SFML projects / Re:creation - a top down action rpg about undeads
« on: May 14, 2015, 06:05:56 pm »
So luac is 100% safe?

I say embrace modding because just look what it did for Minecraft. It helps build a community around your product and also means that the community is making content that you don't have to and you still make sales!

I'd totally let the community tear the game apart and do what they wanted.

36
SFML game jam / Re: Question about development process for game jam
« on: May 14, 2015, 05:07:16 am »
As stated in the rules, you can use pretty much any library you want as long as it's not a direct "competitor" of SFML (like GLFW, SDL, Allegro, etc).
You can obviously use your handmade game engine.

Ironically I did a search to see if anyone had asked this and didn't look the first place it would be. Thanks :D

37
SFML game jam / Question about development process for game jam
« on: May 14, 2015, 04:20:12 am »
Hi all, really looking forward to this upcoming game jam but I have a question about how the entries should be coded. The question is: is it legal to use game engines (you've made) based on sfml or extension libraries provided by the community (like LTBL, Thor, Tiled TMX Loader etc) in your game making process or is this a game jam of pure SFML without any extras?

38
SFML game jam / Re: 4th SFML Game Jam Announced
« on: May 13, 2015, 08:25:53 pm »
Yes, there are several quite interesting themes, but also some very generic ones. It's a pity that people keep suggesting themes that are rather genres or that allow to do anything :(

It's challenging to come up with a theme that is general enough to have people make games that aren't identical but narrow enough that there are limits.

39
SFML game jam / Re: 4th SFML Game Jam Announced
« on: May 13, 2015, 05:04:28 pm »
I think so far the limit idea has been great. If people want to down vote someone else's theme they should sacrifice something for that. It adds another layer of depth to the voting that I think everyone can benefit from.

Also really loving the themes :)

40
SFML projects / Re:creation - a top down action rpg about undeads
« on: May 07, 2015, 09:41:38 pm »
Do you actually find Lua beautiful?
Yeah. It's simplicity is pretty great. Speed is another cool thing about it. And it's pretty easy to bind Lua with C++ using binding libraries.

I was using LuaGlue for a bit but the project owner hasn't updated in a while and LuaBridge also allow JIT

41
General discussions / Re: SFML 2.3 Roadmap
« on: April 24, 2015, 10:37:16 pm »
Can we expect 2.3 to be ready before the next SFML game jam?

42
This is some bad code i did

but it may help a beginner like me

It is a simple project which has 3 windows / forms

a splash screen, which swapps to menu, then fake game screen

enjoy

I don't quite understand. Do you want feedback on this code? I'd recommend just using objects instead of calling isolated functions. That way you could make the 'screens' more dynamic and use them in a loop if you wanted.

43
General / Re: Collision
« on: February 13, 2015, 06:39:14 am »
There is a code tag on the forum you could use to make your code look nicer.
char* str = "Something like this\n";

I'd also recommend you completely scratch your method of doing things and use SFML's built in classes (which are nice).

I think you want something like sf::IntRect or something in that family. It has a function that checks the intersections for you and then from there you can check the top/bottom/left/right sides etc. There is more information in the documentation.

44
SFML projects / Re: Verboss game engine
« on: January 16, 2015, 04:56:46 am »
Hello guys! I tried to make a simple game engine for developing 2d games. I was inspired by the love2d engine and corona sdk. Libraries, that i used in my project: sfml, thor, tgui, physfs, box2d, sfml-tmxloader, zlib, lua, entityx. Here is screenshot of the demo game (a simple platformer with 2 dynamic objects)
The binaries, that I built for windows x64 can be downloaded here https://www.dropbox.com/s/46f50m2nufaa2tr/bin.zip?dl=0 The source code (its pretty bad, don't try to write games like me) can be found here https://github.com/nurgle/verboss Im so tired to develop this game engine, its very difficult to develop such big project (for my current skills its big) and my main goal was to produce this engine to mobile platforms, but since sfml 2.2 doesn't support this feature, I decided to snooze this project.
Currently, verboss can play only simple demos, for real projects the functionality is too simple.

I downloaded the file from the Dropbox link and it had a log.txt file that had some.. well.. depraved things in it..

45
SFML projects / Re: [WIP - Not playable] UnNamed Tiny RPG
« on: January 11, 2015, 03:08:36 am »
Ah I see, thanks for letting me know. Good luck.

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