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Messages - insomniac

Pages: [1]
1
General / Re: problems with windows 8 and sfml 1.6-2.1
« on: March 06, 2014, 04:17:20 am »
Sorry like I said its been a year since I had a computer or programed anything, are you talking about the linking of libstdc++ or?

2
I use this to check distances.
 /**
 * Finds the distance IN TILES between a pair of x,y coordinates
 */

inline int path_length(int x1, int y1, int x2, int y2)
{
        return std::abs(x1 - x2) + std::abs(y1 - y2);
}

int enemy_distance = path_length(enemy->x, enemy->y, this->x, this->y);

3
General / problems with windows 8 and sfml 1.6-2.1
« on: March 05, 2014, 06:35:22 pm »
I am compiling on codeblocks 13.12 and using sfml 2.1 linked dynamicly and the basic graphic tut code compiles and on start up I get this.
the procedure entry point _gxx_personallity_() could not be located in the dynamic link library. C:\Users\insomniac\Desktop\client head\client crap\sfml-graphics-2.

I recently updated to Windows 8.1 AMD E-300 with Radeon Graphics, 4 GB Ram AMD HD 6310 with Radeon Graphics "I'm not impressed".I've used sfml many times from 1.6-2.0 and never had problems like this.2.1 compiles fine and just cant find the graphics.dll.

I also realized I can't get any of my old games or apps to work that I made on my old XP with sfml 1.6 to work on it.

4
Audio / Re: sf::Music is running my cpu at 40-100%?
« on: December 17, 2012, 11:27:05 am »
Kinda weird but not really I linked it like I did all my other libs and it compiled.
..\lib\libsfml-window.a
..\lib\libsfml-graphics.a

5
Audio / Re: sf::Music is running my cpu at 40-100%?
« on: December 17, 2012, 11:12:42 am »
I wish I understood french  ;D! Guess Ill bring that to google translate.

6
Audio / Re: sf::Music is running my cpu at 40-100%?
« on: December 17, 2012, 11:02:38 am »
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
        <FileVersion major="1" minor="6" />
        <Project>
                <Option title="K&amp;G" />
                <Option pch_mode="2" />
                <Option compiler="gcc" />
                <Build>
                        <Target title="Release">
                                <Option output="..\Knights&amp;Gulds" prefix_auto="1" extension_auto="1" />
                                <Option working_dir="..\" />
                                <Option object_output="..\obj\Release\" />
                                <Option type="1" />
                                <Option compiler="gcc" />
                                <Option use_console_runner="0" />
                                <Compiler>
                                        <Add option="-std=c++0x" />
                                        <Add option="-Wall" />
                                        <Add option="-lgdi32" />
                                        <Add option="-DWIN32" />
                                        <Add directory="..\include" />
                                        <Add directory="..\src\" />
                                        <Add directory="..\src\container\" />
                                        <Add directory="..\src\fwd\" />
                                        <Add directory="..\" />
                                </Compiler>
                                <Linker>
                                        <Add option="-s" />
                                        <Add option="-lgdi32" />
                                        <Add option="-lopengl32" />
                                        <Add option="-lWininet" />
                                        <Add library="..\lib\WS2_32.Lib" />
                                        <Add library="winmm" />
                                        <Add library="..\lib\libpthreadGC2.a" />
                                </Linker>
                        </Target>
                </Build>
                <Compiler>
                        <Add option="-march=i586" />
                        <Add option="-std=c++0x" />
                        <Add option="-Wall" />
                        <Add option="-fno-inline" />
                        <Add option="-l ws2_32" />
                        <Add option="-lgdi32" />
                        <Add directory="..\include" />
                        <Add directory="..\src\" />
                        <Add directory="..\src\container\" />
                        <Add directory="..\src\fwd\" />
                        <Add directory="..\" />
                        <Add directory="..\lib" />
                        <Add directory="..\include\SFML-2.0\include" />
                </Compiler>
                <Linker>
                        <Add option="-lsfml-graphics" />
                        <Add option="-lsfml-window" />
                        <Add option="-lsfml-system" />
                        <Add option="-lsfml-audio" />
                        <Add directory="..\include\SFML-2.0\include" />
                </Linker>
                <Unit filename="..\src\audio.cpp" />
                <Unit filename="..\src\audio.hpp" />
                <Unit filename="..\src\config.cpp" />
                <Unit filename="..\src\config.hpp" />
                <Unit filename="..\src\console.cpp" />
                <Unit filename="..\src\console.hpp" />
                <Unit filename="..\src\container\algorithm.hpp" />
                <Unit filename="..\src\container\container.hpp" />
                <Unit filename="..\src\container\iterator.hpp" />
                <Unit filename="..\src\container\ptr_list.cpp" />
                <Unit filename="..\src\container\ptr_list.hpp" />
                <Unit filename="..\src\container\ptr_vector.cpp" />
                <Unit filename="..\src\container\ptr_vector.hpp" />
                <Unit filename="..\src\container\shared.cpp" />
                <Unit filename="..\src\container\shared.hpp" />
                <Unit filename="..\src\display.cpp" />
                <Unit filename="..\src\display.hpp" />
                <Unit filename="..\src\extra\ntservice.cpp" />
                <Unit filename="..\src\extra\ntservice.hpp" />
                <Unit filename="..\src\fwd\audio.hpp" />
                <Unit filename="..\src\fwd\console.hpp" />
                <Unit filename="..\src\fwd\display.hpp" />
                <Unit filename="..\src\fwd\input.hpp" />
                <Unit filename="..\src\fwd\map.hpp" />
                <Unit filename="..\src\fwd\packet.hpp" />
                <Unit filename="..\src\fwd\socket.hpp" />
                <Unit filename="..\src\input.cpp" />
                <Unit filename="..\src\input.hpp" />
                <Unit filename="..\src\main.cpp" />
                <Unit filename="..\src\map.cpp" />
                <Unit filename="..\src\map.hpp" />
                <Unit filename="..\src\packet.cpp" />
                <Unit filename="..\src\packet.hpp" />
                <Unit filename="..\src\shared.cpp" />
                <Unit filename="..\src\shared.hpp" />
                <Unit filename="..\src\socket.cpp" />
                <Unit filename="..\src\socket.hpp" />
                <Unit filename="..\src\stdafx.h" />
                <Unit filename="..\src\util.cpp" />
                <Unit filename="..\src\util.hpp" />
                <Extensions>
                        <code_completion />
                        <debugger />
                        <envvars />
                        <wxsmith version="1">
                                <gui name="wxWidgets" src="" main="" init_handlers="necessary" language="CPP" />
                        </wxsmith>
                </Extensions>
        </Project>
</CodeBlocks_project_file>

 

7
Audio / Re: sf::Music is running my cpu at 40-100%?
« on: December 17, 2012, 10:50:07 am »
Nope I cleaned the libs and include folder and replaced everything.

8
Audio / Re: sf::Music is running my cpu at 40-100%?
« on: December 17, 2012, 10:28:24 am »
I'm using code blocks.
My linker settings: sfml-graphics sfml-window sfml-system sfml-audio.
My search directories: ..\include\SFML-2.0\include  which is the same as I had it set up for 1.6.

9
Audio / Re: sf::Music is running my cpu at 40-100%?
« on: December 17, 2012, 10:01:36 am »
Well I've been up over 24 hours so setting up my compiler was a fail, I thought I followed the tutorial to the T besides being uncertain of what 2.0 version I needed and then something about an sdk version!
 
Linking console executable: ..\Knights&Gulds.exe
..\obj\Release\src\audio.o:audio.cpp:(.text+0x3c): undefined reference to `_imp___ZN2sf5MusicC1Ev'
..\obj\Release\src\audio.o:audio.cpp:(.text+0x12a): undefined reference to `_imp___ZN2sf5MusicC1Ev'
..\obj\Release\src\audio.o:audio.cpp:(.text+0x324): undefined reference to `_imp___ZN2sf5Music12openFromFileERKSs'
..\obj\Release\src\audio.o:audio.cpp:(.text+0x338): undefined reference to `_imp___ZN2sf11SoundStream4playEv'
..\obj\Release\src\audio.o:audio.cpp:(.text+0x351): undefined reference to `_imp___ZN2sf11SoundStream4stopEv'
..\obj\Release\src\audio.o:audio.cpp:(.text+0x367): undefined reference to `_imp___ZN2sf11SoundStream5pauseEv'
..\obj\Release\src\display.o:display.cpp:(.text+0x40f): undefined reference to `_imp___ZN2sf6Window6createENS_9VideoModeERKSsjRKNS_15ContextSettingsE'
..\obj\Release\src\display.o:display.cpp:(.text+0x427): undefined reference to `_imp___ZN2sf6Window17setFramerateLimitEj'
..\obj\Release\src\display.o:display.cpp:(.text+0x92e): undefined reference to `_imp___ZN2sf5Image12loadFromFileERKSs'
..\obj\Release\src\display.o:display.cpp:(.text+0xf70): undefined reference to `_imp___ZN2sf5Image12loadFromFileERKSs'
..\obj\Release\src\display.o:display.cpp:(.text+0x10f2): undefined reference to `_imp___ZN2sf5Image12loadFromFileERKSs'
..\obj\Release\src\display.o:display.cpp:(.text+0x11bb): undefined reference to `_imp___ZN2sf5Image12loadFromFileERKSs'
..\obj\Release\src\display.o:display.cpp:(.text+0x1284): undefined reference to `_imp___ZN2sf5Image12loadFromFileERKSs'
..\obj\Release\src\display.o:display.cpp:(.text+0x134d): more undefined references to `_imp___ZN2sf5Image12loadFromFileERKSs' follow
..\obj\Release\src\display.o:display.cpp:(.text+0x1d05): undefined reference to `_imp___ZN2sf4FontD1Ev'
..\obj\Release\src\display.o:display.cpp:(.text+0x216f): undefined reference to `_imp___ZN2sf6Window6createENS_9VideoModeERKSsjRKNS_15ContextSettingsE'
..\obj\Release\src\display.o:display.cpp:(.text+0x2187): undefined reference to `_imp___ZN2sf6Window17setFramerateLimitEj'
..\obj\Release\src\display.o:display.cpp:(.text+0x268e): undefined reference to `_imp___ZN2sf5Image12loadFromFileERKSs'
..\obj\Release\src\display.o:display.cpp:(.text+0x2cd0): undefined reference to `_imp___ZN2sf5Image12loadFromFileERKSs'
..\obj\Release\src\display.o:display.cpp:(.text+0x2e52): undefined reference to `_imp___ZN2sf5Image12loadFromFileERKSs'
..\obj\Release\src\display.o:display.cpp:(.text+0x2f1b): undefined reference to `_imp___ZN2sf5Image12loadFromFileERKSs'
..\obj\Release\src\display.o:display.cpp:(.text+0x2fe4): undefined reference to `_imp___ZN2sf5Image12loadFromFileERKSs'
..\obj\Release\src\display.o:display.cpp:(.text+0x30ad): more undefined references to `_imp___ZN2sf5Image12loadFromFileERKSs' follow
..\obj\Release\src\display.o:display.cpp:(.text+0x3a65): undefined reference to `_imp___ZN2sf4FontD1Ev'
..\obj\Release\src\display.o:display.cpp:(.text+0x3ea2): undefined reference to `_imp___ZN2sf4FontD1Ev'
..\obj\Release\src\display.o:display.cpp:(.text+0x3ec3): undefined reference to `_imp___ZN2sf4FontD1Ev'
..\obj\Release\src\display.o:display.cpp:(.text+0x4302): undefined reference to `_imp___ZN2sf4FontD1Ev'
..\obj\Release\src\display.o:display.cpp:(.text+0x4323): undefined reference to `_imp___ZN2sf4FontD1Ev'
collect2: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 1 seconds)
28 errors, 0 warnings
 


Edit: Well after looking at the errors I realized why I was getting them. I commented out some if the code that wasn't compatible with 2.0.

10
Audio / Re: sf::Music is running my cpu at 40-100%?
« on: December 17, 2012, 08:34:24 am »
Ok Ill give it a shot and post back. Thanks!

11
Audio / sf::Music is running my cpu at 40-100%?
« on: December 17, 2012, 08:20:47 am »
I'm using sfml 1.6, I am only about a week into using sfml and I'm having trouble with audio no matter what rout I go. I compiled the basic sf::Music and sf::Sound tutorials and even those simple programs run my cpu 40-90%. So today I downloaded irrklang to see if maybe it was a problem with my computer,code,bug or what not. I played the same .ogg file and my cpu maintained 0-4%.
Is there something specific the tutorial doesn't mention that I need to do or is this common issue?

12
Window / Re: How do I restrict my window to a set size or fullscreen?
« on: December 15, 2012, 12:39:26 am »
Thankyou!

13
Window / How do I restrict my window to a set size or fullscreen?
« on: December 14, 2012, 10:29:42 pm »
I'm using sfml 1.6 and I guess the title says it all, I either want a player to be able to run a 800x600 window or fullscreen window but not be able to resize it.

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