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General / All kinds of errors getting SFML 2 to run in Xcode, would appreciate some help.
« on: May 17, 2013, 04:18:41 am »
Hey everyone,
Really appreciate any help with this. I used to have 1.6 running in Code::Blocks back in the day. Now I have a Mac and am learning Xcode. I don't remember SFML being this complicated to install and get running, although I'm not the great programmer. Here is everything I did, please let me know where I went wrong:
1. Downloaded the latest FML 2.0 Source and "compiled" it with CMake and Xcode. Everything looked like it was successful. I used the CMake GUI.
2. Transferred the SFML templates into the correct folder and created a new SFML Project (C++98 with GCC and libstd++ and target 10.5).
3. Try to build and get the following errors:
4. I've messed with build settings, linker settings, etc. but can't seem to figure out what exactly is wrong.
Really appreciate any help with this. I used to have 1.6 running in Code::Blocks back in the day. Now I have a Mac and am learning Xcode. I don't remember SFML being this complicated to install and get running, although I'm not the great programmer. Here is everything I did, please let me know where I went wrong:
1. Downloaded the latest FML 2.0 Source and "compiled" it with CMake and Xcode. Everything looked like it was successful. I used the CMake GUI.
2. Transferred the SFML templates into the correct folder and created a new SFML Project (C++98 with GCC and libstd++ and target 10.5).
3. Try to build and get the following errors:
4. I've messed with build settings, linker settings, etc. but can't seem to figure out what exactly is wrong.