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Messages - Ironbell

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46
SFML projects / Re: Cendric: An RPG Platformer
« on: February 21, 2016, 12:14:45 am »
Thanks  ;D

The "Cat" looks cool :D Reminds me of Sesshomaru  :D

Oh my god, you recognized it! He really was my inspiration, this monster is a mix between him and Kirara ;)

Does the AI calculation slow down the game or is it just the recording software or my computer?! Seems laggy a bit...

It is the recording software (screen to gif), its compression also messes a bit with the colors. The fps in this scene on my computer is still 60 (limited by vsync)


47
SFML projects / Re: Cendric: An RPG Platformer
« on: February 21, 2016, 12:00:07 am »
I did a lot of art this week for Cendric as we will finally start with the game's story and level design.

Our hero has to face this monstrous cat - a welcome change to the rats you've seen so far.


Still, I couldn't keep my hands of programming. The enemies (and npcs) in the game have learned some serious platforming skills. Previously, they only "guessed" whether they could do a jump or not. Now, they send a "ghost" to check where and how they land if they do a jump or walk over a cliff. We also thought about using algorithms like A* to solve this problem, but pre-calculating jumps is not a good solution for Cendric as the levels collidable regions are not static.



This is going to be the tutorial level where you learn that some blocks can be destroyed. The speech bubbles are also a new feature, but it is not finished yet.

48
SFML projects / Re: Cendric: An RPG Platformer
« on: February 14, 2016, 01:06:38 pm »

Long abandoned unfortunately since I realised I should have built in networking from the ground up.

I know that feeling, sometimes I just want to throw everything over and start again, but that's just too late now :).

Progress update:
Unstable blocks are implemented! I think that we will reduce the time these blocks are shaking before they fall. They are - of course - highly inspired by the donut blocks of some Super Mario games.
 

49
SFML projects / Re: Cendric: An RPG Platformer
« on: February 12, 2016, 02:35:52 pm »
That physics stuff just screams out "use Box2D" to me.  But if it's for learning purposes, it makes sense to do it yourself.

This sums up quite nicely why I don't think box2D is the best platform physics solution, plus writing your own is fun! :D

Agreed. I just read that article and I've stumbled upon most of the problems discussed there while implementing the collision logic, especially the paragraph about moving platforms. It was important to me to have it written at least once from scratch - you learn a lot and if you're going to code a similar game sometime in the future, you can still use a physics library (which you understand a lot better then, of course).

I have to say the physics (and the water) remind me a lot of this:

http://youtu.be/g574U0Zlyf8?t=37s

I guess we must read a lot of the same books ;)

Wow, that's your game, isn't it? Looks awesome, I'd love to see more :)

it looks amazing, i remember this project from screenshot thread while ago, i was so sure it will be one of sfml success projects and it is. great job

the graphics and effects are pretty awesome, the water effect is special and looks fabulous. 

i would like to thank you for making this project open source it will help me and others to learn more about making games with sfml.

Thanks for the motivation :) I really hope that we're able to finish this game. It's hard work and needs a lot of time, but I'm quite enthusiastic about it. It was also important to me to leave it open source, so people can have a look and profit themselves, even if its code is maybe not always the best example.

50
SFML projects / Re: Cendric: An RPG Platformer
« on: February 08, 2016, 07:25:31 pm »
Moving platforms are coming to Cendric  ;D And with them, a lot of new possibilities for puzzles.

Implementing collision for those was the most challenging thing I've coded for the project so far, and it's still not 100% perfect, but we're working on it.

For now, the platforms have the following features:
  • They can move in any angular direction, not only up/down or left/right
  • Size, speed, distance and skin are also exchangable parameters
  • They can be frozen/unfrozen
  • They will transport other moving objects, like blocks or enemies


51
SFML projects / Re: [TURN-BASED STRATEGY] No name yet
« on: February 08, 2016, 07:16:25 pm »
Interesting game concept! I've never played something like this, looks fun :) Also, good luck with being greenlit in August ;)

52
SFML projects / Re: Cendric: An RPG Platformer
« on: February 05, 2016, 09:28:33 pm »
Some minor notes on building:
To get it to compile on linux with gcc5.2 it was necessary to make some changes, namely
- forward declare Slotclone in InventoryEquipment.h
- take some iterators by copy instead of reference (auto rather than auto&)

Thank you for the catch! All the compiler errors are fixed now. We compile it from time to time on linux and mac systems to fix cross-platform issues, but didn't do so recently.

Hey, nice water!
Thanks  ;)

53
SFML projects / Re: Cendric: An RPG Platformer
« on: February 05, 2016, 11:59:41 am »
I'm glad you like it! Thanks for all your nice comments.

However, the code-layout looks okay but lacks comments.

You're right, it is not as well documented as it could be. I'm going to polish that when everything's more final. I skipped that mostly because of time reasons (I can't work full time on the project as I'm still studying) and because our very small team has no problems with understanding the code.

I generally dont like tons of <50 line files. You could merge some of them that are related to each other, especially when the code is well tested and wont be altered much more (no recompiling). But thats just a personal preference i think.

Yes, and I prefer to work small classes and files :)

I'm planning to implement two more types of blocks for the platformer part, an unstable block that will fall down after a small delay when the player jumps on it and moving platforms that really challenge me with their physics  ;D. I'll keep you updated with the progress.




54
SFML projects / Cendric: An RPG Platformer
« on: February 03, 2016, 06:18:42 pm »

Cendric is an open source RPG-Platformer game
where the player can explore a world by completing levels and solving quests.


1.0.4 Release available at Steam for Windows / Mac / Linux
1.0.4 Release available at Itch.io for Windows / Mac / Linux
1.0.4 Release available at GitHub for Windows / Mac / Linux

Genre: RPG, Platformer, Puzzle
Platforms: Windows, Mac, Linux
Mode: Single Player
Languages: English, German, Swiss Germa
Libraries: SFML, TinyXML, LUA, LUABridge, SQLite

Main Features
  • Top down map with level entries that lead to a sidescroller view
  • Water simulation and particle systems
  • 3 different guilds to join
  • Many spells that can modify a level
  • Spells itself can also be modified
  • Many NPCs, quests, dialogues and items




55
SFML projects / Re:creation - a top down action adventure about undeads
« on: January 14, 2016, 10:47:44 pm »
That's pretty awesome and inspiring stuff you're developing here. I didn't manage yet to read this entire thread, but I'm impressed by what I've seen (I also took a glimpse into your dev blog :P).

I'm also developing a game at the moment but at the time when I thought it would be a good idea to have an Entity Component System, 30k lines of code were written and it was just.. nah. So I'm still using the straight forward, ugly, OO approach but I'll be sure to come back and look at your tutorials when starting my next game.

I also know what it feels to be a student that's developing a game and using nearly every free minute for it. And doing art AND code. Fortunately, I'm not a solo dev, I have a fellow student who's helping me with design decisions and sometimes even a bit programming and art  ;D. This is also what helps me staying motivated, having someone to talk and share, which is important when the project takes a long time (say, more than a year) to finish. So it's even more amazing that you are able to develop it entirely on your own.

I'll certainly be following your future progress and I'm quite excited about what it will be like to play when it's finished (supposed it will be finished at some time? You'll never know.)

56
Audio / Re: Problem with sf::Music on loop with the latest SFML Version
« on: November 22, 2015, 02:30:22 pm »
Quote
Also, it's nice to see that there are Swiss people working on SFML :)
The conspiracy runs much deeper than that.
Here's the list of Simple Swiss and Fast Multimedia Library devs from GitHub to which I added their nationalities:
Quote
Laurent Gomila - French
Marco Antognini - Swiss
Jonathan De Wachter - Belgian (speaks French)
Jan Haller - Swiss
Stefan Schindler - German
Lukas Dürrenberger - Swiss
binary1248 - Swiss
Artur Moreira - Portuguese
Mario Liebisch - German??
As you can see, 8 out of 9 people in it speak one of Switzerland's official languages* and half of that group is Swiss.

Yes, yes, yes, I know there are dialects and varieties and so on but still!! Swiss conspiracy!! :P

Swiss Fast Multimedia Library made my day. That makes working with it even more fun and it really fits for our project, as the game will be available in English, German aaaand yes, Swiss German.  ;)

I can hear a "stutter" as well. It sounds more like a short interrupt. Since one function call on a buffer fails it just might fill it wrongly.

Do you think it's an OpenAL bug or that the .wav file is really corrupted? The latter would bug me; it's created with Fruity Loops and I'm planning to use that program also for other sound in the game.

57
Audio / Re: Problem with sf::Music on loop with the latest SFML Version
« on: November 21, 2015, 01:01:39 am »
I've tried the two files you provided and they work for me just like they do for you. It still seems pretty strange to me - I'm going to save them from now on in the .ogg format. But anyway, thank you very much for the kind responses and your efforts!  :)

58
Audio / Re: Problem with sf::Music on loop with the latest SFML Version
« on: November 20, 2015, 07:55:38 pm »
We're only playing .wav files. The particular file lies @ https://github.com/tizian/Cendric2/raw/master/res/level/ratcave/cave_try.wav. Please don't judge, it's only a placeholder track to test the music in the game.

59
SFML projects / Re: Screenshot Thread
« on: November 20, 2015, 07:25:14 pm »
Have a glimpse into the project "Cendric", currently under development. Its genre lies somewhere between RPG, platformer and puzzle and the code is completely open source.


60
Audio / Re: Problem with sf::Music on loop with the latest SFML Version
« on: November 20, 2015, 06:57:16 pm »
Our project references the master branch.
The problem occurred on Windows 8 x64 (Visual Studio 2013 x64 in debug mode) and also in Mac OS X 10.11 (compiler: clang) and was never seen before the update.

Also, it's nice to see that there are Swiss people working on SFML :)

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