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Author Topic: Screenshot Thread  (Read 82625 times)

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silverweed

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Re: Screenshot Thread
« Reply #75 on: September 16, 2015, 09:43:57 am »
Slowly adding original assets to my game...the sidebar still uses assets taken from another game, but almost all the other ones are mine (they're far from excellent, I'm a pixel art uber-beginner  :-[ )
Still, I'm quite liking how's turning out :)


argh

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Re: Screenshot Thread
« Reply #76 on: September 20, 2015, 08:23:53 pm »
Working on a easy flying & shoot 'em up game. Fly in a loop left or right and blow up the bombs (not sure yet if they will be bombs) before they reach the ground.

This is my first SFML project and also my first game ever.
Anyways, I thought I'd give you a sneak-peak  ::)
I will probably post the game here if it is ready and turns out ok.



Still a lot to learn/discover of course, but so far I'm loving the SFML library and what one can do with it.

PS My inspiration is a classic Atari game called Starray.
« Last Edit: September 20, 2015, 08:26:28 pm by argh »

Brax

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Re: Screenshot Thread
« Reply #77 on: October 24, 2015, 02:36:18 am »
More screenshots from my simplistic project.  :D

Basically, I am putting three games (clones of Pong, Asteroids and Breakout/Arkanoid) into one program, with functioning main, choice and options menus, and pause menus during the games.  ;D
So yeah, to me as a programming C++ novice, this is quite a big thing.

The games are far from over, the prototypes are working (except for Arkanoid clone, it is not finished yet, I need to implement more things such as substates, score, etc. and fix collision detection, because the current one is a mess  >:( ), and I will open the thread soon about it with the code. I would like to hear your opinion on it before I progress further. :)

imekon

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Re: Screenshot Thread
« Reply #78 on: November 04, 2015, 01:43:44 pm »


A screenshot of my SFML+JavaScript+Box2D engine I'm working on.

Ironbell

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Re: Screenshot Thread
« Reply #79 on: November 20, 2015, 07:25:14 pm »
Have a glimpse into the project "Cendric", currently under development. Its genre lies somewhere between RPG, platformer and puzzle and the code is completely open source.

« Last Edit: November 20, 2015, 08:04:04 pm by Ironbell »

Mortal

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Re: Screenshot Thread
« Reply #80 on: November 22, 2015, 04:36:55 am »
i would like to share my work progress on race cars project. finally i'm able to draw the road. here the picture of the project:



silverweed

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Re: Screenshot Thread
« Reply #81 on: November 22, 2015, 10:23:52 am »
Have a glimpse into the project "Cendric", currently under development. Its genre lies somewhere between RPG, platformer and puzzle and the code is completely open source.


Wow, looks really cool! I'm gonna try it, provided I can compile it on Linux  ::)

eXpl0it3r

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Re: Screenshot Thread
« Reply #82 on: November 22, 2015, 12:41:11 pm »
i would like to share my work progress on race cars project. finally i'm able to draw the road. here the picture of the project:


Hmm... this reminds me quite a bit of my (ugly) road thingy I wrote once. :D

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G.

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Re: Screenshot Thread
« Reply #83 on: November 22, 2015, 03:29:12 pm »


I had one too  ;D

Hapax

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Re: Screenshot Thread
« Reply #84 on: November 23, 2015, 03:06:03 am »
Since we're sharing them...

 :)
Selba Ward - SFML drawables
Kairos - Timing Library
Rectangular Boundary Collision - Rectangular SAT Collision

@Hapaxiation - Hapaxia on Twitter

gamepopper

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Re: Screenshot Thread
« Reply #85 on: November 28, 2015, 01:13:02 am »
Not much games in SFML but cool little graphic things made in SFML.

First here is some fire, done using my own custom particle effects and an alpha threshold shader.


Secondly here is a 3D spinning cube, however this isn't some 3D rendered cube done in OpenGL, this is an actual graphic rendered using SFML Vertex Arrays, along with Vector3fs and some custom 3D math functions.


It's a bit limited to be fair, as I haven't got depth testing (although I do have back-face culling) nor any matrix transformations for 3D vector classes, so I can only render this head on with an orthographic view, but for being able to render something pseudo 3D without OpenGL or DirectX, I'm pretty happy with this.  ;D

AFS

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Re: Screenshot Thread
« Reply #86 on: December 06, 2015, 07:16:36 pm »
I've been working on a top down shooter since August or so, here's a little screenie:



The code is done, I just need to add content (easier said than done :P).





That looks really cool.

clstl

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Re: Screenshot Thread
« Reply #87 on: January 01, 2016, 02:52:26 pm »
Well, work in progress. Have to start from scratch, actually.

AlexxanderX

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Re: Screenshot Thread
« Reply #88 on: January 01, 2016, 03:24:00 pm »
My new multiplayer board game:
Here you can find my blog and tutorials about SFML - http://alexanderx.net/ (died...) - http://web.archive.org/web/20160110002847/http://alexanderx.net/

SpeCter

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Re: Screenshot Thread
« Reply #89 on: January 01, 2016, 04:18:27 pm »
My new multiplayer board game:


Reminds me of Settlers of Catan(which I did for a school project a long time ago :D)

 

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