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SFML projects / Re: Platformer Editor (testing vector collision detection)
« on: May 23, 2013, 02:27:01 am »
Nice done. I did something similar in VB.net but not that complex, I needed something to design the maps for my super-basic c++ game I am doing so I did this... Basically it's a tile-painting program, then I export the "map" as a string that has every tile represented with a number that I can recognise in the game. Yeah... I'm a shame for the programmer's comunity, but I'm ok with that, I'll learn someday...