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Window / Re: SetFramerateLimit makes the Game stutter
« on: July 29, 2013, 05:42:11 pm »
I thought so.
And honestly: my CPU is not that modern anymore (phenom II x4 955), this runs in one thread and even in a frame where rendering is done it's not even close to drop a frame ( without every limit i easily get 1500fps+, handle events and updates both not even take 100microS most of the time)
A guy in a different forum testet it on a 1.2Ghz dual core notebook and it gave him stable fps^^ so at least now it's no issue.
But yeah, my update methods themselves are given the Frametime and will base all time relevant calculations on it, so there should be no problem when some frames drop on very very low end machines.
And i think i will include an option to set the FPS target, for those 120Hz monitor guys^^ (+ maybe a benchmark for really low end computers)
But thanks to you both
And honestly: my CPU is not that modern anymore (phenom II x4 955), this runs in one thread and even in a frame where rendering is done it's not even close to drop a frame ( without every limit i easily get 1500fps+, handle events and updates both not even take 100microS most of the time)
A guy in a different forum testet it on a 1.2Ghz dual core notebook and it gave him stable fps^^ so at least now it's no issue.
But yeah, my update methods themselves are given the Frametime and will base all time relevant calculations on it, so there should be no problem when some frames drop on very very low end machines.
And i think i will include an option to set the FPS target, for those 120Hz monitor guys^^ (+ maybe a benchmark for really low end computers)
But thanks to you both