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SFML projects / Re: Faster
« on: February 19, 2014, 04:19:33 am »
I have fixed a lot of bugs and added more blocks to the level generator. The link is updated.
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Do you need that file to run a program from an executable or only if you are running it from Visual Studio?If you run it from VS, then you have VS and all the needed DLLs installed.
Thus it's needed when running the application.
If im not mistaken, the required DLL is a part of the Visual C++ redistributable package for Visual Studio 2013 Preview. I had to install it myself in order to try this game.
The program can't start because MSVCR120.dll is missing from my computer.
I downloaded the .dll and it now works no problem, but I thought you should know.
I didn't even see the guns in the left/right upper corner
And how did you die shortly before the door? It looked like an invisible force sucked you down...
Did not have time to look over the Code or test the game (yet ).
Never the less i wanted to give you a little bit feedback based on your video.
Looks very promising and fun/challenging. One thing i think you could improve though is the visuals for the shots of the following guns in the Corners. The first minute or so i didn't even realize they did anything. Doesn't need to be anything gigantic, just something big enough to recognize it in your peripheral vision would be nice.
(sorry for the bad english - Google Translate)
I did not play the game yet. I can not run (I have Windows XP) and I can not compile (I have VS2008). But i was looking at the code a bit and has an error:while (Window.pollEvent(Event)) //proccess the eventsWhen run
{
if (Event.type == sf::Event::Closed) //if the close button is hit
Window.close(); //close the window
}
ScreenManager::GetInstance().Update(Window, Event);ScreenManager::GetInstance().Update(Window, Event);The last event processed in the frame is passed as a parameter, when in reality can occur several events that maybe be needed.
QuoteI am also looking for some feedback on the performance of the game.
This laptop I'm on is 7 years old, and...60fps
Anyways this is pretty neat, everything goes with the name (the menus, dieing, transitions etc..).
Although if you run against a wall and jump, occasionally you will fall through and my guess keep falling. The debug reports a top collision despite the wall being straight.