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Graphics / Re: Help with Tile collisions
« on: February 07, 2014, 02:32:46 am »
Why not just assign a particular state to tiles set by 2 and 3? I.e. If your character goes to move onto a pixel that part of the tile marked by the number 2 (let's say 2 denotes a wall tile), then movement in that particular direction will fail.
Or is this what you're stuck at? I apologize if I'm just rephrasing your question.
Or is this what you're stuck at? I apologize if I'm just rephrasing your question.