Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - xilluzionsx

Pages: [1]
1
SFML projects / Re: RoD: My first attempt at a roguelike!!
« on: July 01, 2014, 08:30:27 pm »
@xornand
OK awesome thanks for confirming it buddy!

@Cirrus Minor
I do want the mouse interface. Trying to make it more user friendly haha.and Yea I have seen them and I have used it before in a test project. But I really want to tackle these problems myself. Have that sense of pride that I made that code lol. But thanks for the suggestion. I love that library for a real classic rougelike.

@BaneTrapper
Which image? The main menu is just a regular image I found on Google and then I put it through a pixelation morph.

The other image I drew but had a lot of inspiration of another tileset I found online.

-------------------

I have been busy these few days but I have more of a tileset for my name. Im on my phone but I will post it up soon for you all to critique!! Also I hope I can get my menu up and running by this weekend.

2
SFML projects / RoD: My first attempt at a roguelike!!
« on: June 23, 2014, 11:34:19 pm »
Hello to all! I am really excited to show my progress with you all and hopefully get your thoughts about everything I am doing. I am new to game development, like most, and I would appreciate it if you guys could help me along the way with this project. So that's been said, onward to the game!

The game is called "Realm of Darkness" (RoD) and I want to make it a roguelike.  I am also creating all the art, with the inspiration of a tile set I found online. My roadmap is to have the foundation of a roguelike at first, and then to add more features. As of right now, I have a menu screen that fades in and plays music. Not much, but still working on it.

The next item I want to do is create a "Play" button and a "Quit" button on the menu screen. Then link the "Play" button to start the game. This is where I need some help.

Could some of you guys suggest me some ideas on how to make this button? I have thought about using a sprite and using the mouse to check if clicked within the area of the sprite to activate the button. Any thoughts?

The first image is the main menu screen, and the second image is my sprite sheet I will use. There is also a mockup level with all the sprites in use.

Pages: [1]
anything