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General discussions / Re: Views and sprite world positions
« on: October 11, 2024, 02:53:56 pm »
Don't forget to draw your sprite. (maybe :p )
Make sure you draw your tilemap before the sprite, otherwise the tilemap will be drawn on top of the sprite and you won't see it.
If you call setView, draw your sprite between setView and display.
Make sure you draw your tilemap before the sprite, otherwise the tilemap will be drawn on top of the sprite and you won't see it.
If you call setView, draw your sprite between setView and display.