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Messages - saldrac

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1
General discussions / Re: Creating Action-RPG using SFML
« on: April 14, 2014, 07:48:33 pm »
Thanks for the advice. I want a 2D rpg (In the way you choose the different ways you character and the story goes) with live combat, not the turn based one.

I know it wont be the best and it will be far away of what I thought but i want to learn, to prove myself, and first of all, to tell a story.

Thanks again

2
General discussions / Creating Action-RPG using SFML
« on: April 14, 2014, 07:29:50 pm »
Hi community!
I'm right now starting a project of game development and I wanted to know if it is possible and not very hard to create an RPG-Action game using sfml. I will need to implement it all by myself but i've been programing at c++ for 5 years.

In negative case do you recomend me another library?

Thankee-sai

3
General / Re: Sprite and Texture in the same class. Error?
« on: February 27, 2014, 01:22:01 pm »
So the texture manager is needed to not waste memory in every instance of a new "character" cause it will create a new sf::Texture, isn't it?

4
General / Re: Sprite and Texture in the same class. Error?
« on: February 26, 2014, 10:59:41 am »
But should I put the sprites in the class? Thinking about what you said I imagine something like this:

int Character::UpdateSprite(....,sf::Texture t){
..
..
..
}

Is this right?
If not can you show me where I can find information about hw to abstract the classes of my game?

Thx again :)

5
General / Sprite and Texture in the same class. Error?
« on: February 26, 2014, 10:13:40 am »
Hi community, first of all thanks for read this post and sorry for my bad english.

I'm doing some test to program an action-rpg in SFML. By now I'm into the design of the classes I will use.

A couple of days ago I created a class with the sf::Sprite and sf::Texture and some attribs for the movement and sprite transitions.

Is that right or should i put sprites and textures in other scope?

Long days and pleasant nights to you all, hackers

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