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SFML projects / Need help integrating Box2D and SFML
« on: April 28, 2014, 04:29:43 pm »
Hello everyone.
I'm a newbie who has been assigned the task of creating a graphics project for my semester exams. I have been planning to do a platform game. So I have thought up several questions...please go through them patiently.
---> How to integrate Box2D physics with SFML projects?
---> I need a moving environment. How do I achieve that?
---> Multiple shapes will be populated within a single screen, which means I need a way to display them all.
I'm a newbie who has been assigned the task of creating a graphics project for my semester exams. I have been planning to do a platform game. So I have thought up several questions...please go through them patiently.
---> How to integrate Box2D physics with SFML projects?
---> I need a moving environment. How do I achieve that?
---> Multiple shapes will be populated within a single screen, which means I need a way to display them all.