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Author Topic: Need help integrating Box2D and SFML  (Read 2328 times)

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harimohan106

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Need help integrating Box2D and SFML
« on: April 28, 2014, 04:29:43 pm »
Hello everyone.

I'm a newbie who has been assigned the task of creating a graphics project for my semester exams. I have been planning to do a platform game. So I have thought up several questions...please go through them patiently.

---> How to integrate Box2D physics with SFML projects?
---> I need a moving environment. How do I achieve that?
---> Multiple shapes will be populated within a single screen, which means I need a way to display them all.

Nexus

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Re: Need help integrating Box2D and SFML
« Reply #1 on: April 28, 2014, 04:37:51 pm »
You're not the first with this problem. Have you searched the forum?

I don't think somebody will write a complete tutorial here, so you should rather research a bit and then ask concrete questions ;)
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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fallahn

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Re: Need help integrating Box2D and SFML
« Reply #2 on: April 28, 2014, 05:40:43 pm »
My tmx map library has box2D support, you can browse the source as reference.