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Messages - fakepotato

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1
SFML projects / Re: Shooter project - Early development
« on: May 22, 2015, 04:45:50 pm »
What' you wanna get in result? Yet another sidescroller shooter? What killer-features?

2
SFML projects / Re:creation - a top down action rpg about undeads
« on: May 14, 2015, 05:25:32 pm »
So luac is 100% safe?

3
SFML projects / Re:creation - a top down action rpg about undeads
« on: May 14, 2015, 04:28:50 pm »
Your tutorials about Lua bindings are awesome.
I have question, though. What about security? Everyone can see and edit scripts.
You recommend encode them to binary/resource files, or compile as libraries? What's your method?
As far as i know, your re:creation game won't be open source, so i suppose you solved that problem somehow to hide realization from users.
Thanks for replies  :)

4
SFML projects / Re: Screenshot Thread
« on: May 11, 2015, 12:49:22 pm »
Working on two game "projects" atm

5
SFML projects / Re:creation - a top down action rpg about undeads
« on: May 05, 2015, 02:23:22 am »
Awesome ... just have no other words to express my feelings about this...
And your second post forced me to acknowledge component-based system and LUA-scripts.
It's really inspiring thread!

6
General / Re: Question related to game in "SFML game development" book
« on: April 27, 2015, 08:04:26 pm »
Quote
That's like saying "I quit drinking, except for a bottle of Whiskey a day -- at least I avoided drinking more than one"
That was so predictable reply  ;D

7
General / Re: Question related to game in "SFML game development" book
« on: April 27, 2015, 07:57:48 pm »
Thanks for advice and tips again  :) Gonna avoid using singletones, except one with audiosystem - it's really very handy.
At least i avoided using more than one .

8
General / Re: Question related to game in "SFML game development" book
« on: April 27, 2015, 07:41:34 pm »
Thanks for answer! Should I implement something like that for bullets?

9
General / Re: Question related to game in "SFML game development" book
« on: April 27, 2015, 07:39:25 pm »
That's one option, then you would implement the AI logic directly in the Enemy class. I don't know what this "OO style" is, seems like a myth to me. Possibly spread by Java developers ;)
Hhmm, that sounds nice!
You mean, my AI manager will poke to getters/setters/move's of both player and enemies objects and making a bridge between them? I think it's best decision for my problem :D

11
General / Question related to game in "SFML game development" book
« on: April 27, 2015, 07:16:35 pm »
I had some troubles in my game-architecture. The question was - how to make Enemy objects, Bullet objects and Player object interact one with another without implementing tons of singletones?
I decided to look up for decision of this problem in SFML development book. I read 7 chapters of this book, paid attention to every line of it, but i still can't find solution: how to make enemies objects know where player is located to move forward to it? Cuz i was a bit disappointed, when i realized that flights in that example game were moving just by patterns and made an illusion of AI.
Should i make methods like
void Enemy::move(Player& player, float dt);
? I mean, using references to other classes. Doesn't it ruin OO-style?
Or should I just use those singletones?
Sorry for such questions, but game-architecture brings lots of troubles for people without experience in it  :-\

12
SFML projects / Re: Let There Be Light 2
« on: February 28, 2015, 10:39:14 pm »
Wanna ask one question.
How to make everything on the window darkened except places with light? I have trouble with this..

13
SFML projects / Re: F.I.R.E.D. v0.99.pre-alpha
« on: December 12, 2014, 06:35:50 pm »
It's not tile-based, is it? In what way the game map is represented?

14
Nice! I really like it!

15
General / Re: How to hold the game map in tile-based 2d game?
« on: November 24, 2014, 02:48:26 pm »
Thanks again.
I can't find how to mark the topic as solved ???

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