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Messages - Saile

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Graphics / Sprite.SetImage memory trouble
« on: October 29, 2007, 05:56:22 pm »
About that all new instances i create of a sertain class has a sprite with the SetSubRect of the huge tile image. I just need that SubRect image for that instance, not the whole image. Because when I do so the memory increases as much as the images size for all instances.

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Graphics / Sprite.SetImage memory trouble
« on: October 29, 2007, 04:12:53 pm »
Sorry if I said something wrong, but I don't know how to solve my problem :(

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Graphics / Sprite.SetImage memory trouble
« on: October 28, 2007, 02:23:45 pm »
Im working with tiles and have a big image with many pictures, I use the sprite.SetImage & sprite.SetSubRect to my class. That makes all instances I create have that big image stored for them selves which increases the memory radical. Would it be better if the Image worked as a pointer, if it isn't?

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