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Messages - DigitalBombDev

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SFML projects / Re: Faunus Fields -- 2D RPG/Farming Sim
« on: April 01, 2016, 03:56:42 am »
Update!

March 31st, 2016

  • Finished save game functionality.
  • Added in game menu
  • Started on first dungeon, with spike traps (screenshot attached)

Screenshots

View on Imgur

2
SFML projects / Re: Faunus Fields -- 2D RPG/Farming Sim
« on: March 24, 2016, 02:31:32 am »
Update!

March 23rd, 2016

  • ​Added Display Options to the game
  • Added two new maps + mining to the game.
  • Fixed a bunch of bugs and minor visual annoyances.

Demo Link

Itch.io page

Screenshots

View on Imgur

3
Window / Re: C#/SFML.NET -- Change Window Resolution
« on: March 24, 2016, 02:22:30 am »
Figured it out. Turns out it was completely unrelated -- you really do just need to close and replace the RenderWindow object -- I just had an overlay that wasn't getting reset correctly, thus covering the screen in white.

4
Window / C#/SFML.NET -- Change Window Resolution
« on: March 22, 2016, 08:58:07 pm »
Hey everyone,

I feel like this should be simple, but I can't for the life of me figure out how to change the resolution of a currently existing RenderWindow in SFML.NET 2.3.

Seems like in C++ you just need to call Create with the new resolution, but that function doesn't exist in SFML.NET. My current code looks like this:

            windowWidth = (uint)Int32.Parse(splitRes[0].Trim());
            windowHeight = (uint)Int32.Parse(splitRes[1].Trim());

            window = new RenderWindow(new VideoMode(windowWidth, windowHeight), "Faunus Fields", Styles.None);

            GUIView = new View(new FloatRect(0, 0, Game.windowWidth, Game.windowHeight));
            FadeOverlay = new RectangleShape(new Vector2f(Game.windowWidth, Game.windowHeight));

But all I get is a white screen that won't display anything (I clear the window each draw call to black, so it's not  clearing/displaying at all as far as I can tell).

Any ideas? I can provide more info if needed.

5
SFML projects / Re: Faunus Fields -- 2D RPG/Farming Sim
« on: March 22, 2016, 07:31:44 pm »
Being a fan of Stardew Valley myself, I would probably enjoy your game too.
But I must say, you really really need to set yourself apart from that game, because after seeing the trailer most will say "oh, that's just like Stardew Valley", and if you don't show the difference to people they will go play that instead.

I wish you the best of luck!  :)

UPDATE ---

I know it must be frustrating constantly having your game compared with Stardew Valley, and I certainly belive in you when you say it is a completely different game, but what you say is not what you are showing.

Still wishing success :)

Thanks for the feedback. Yea, I've realized since yesterday that the trailer doesn't really convey the uniqueness my game has in comparison to Stardew. Hopefully will be getting that redone and updated shortly.

6
SFML projects / Re: Faunus Fields -- 2D RPG/Farming Sim
« on: March 22, 2016, 02:24:23 pm »
Update!

March 22nd, 2016
  • Updated some prefabs for the random dungeon generation.
  • Fixed lighting in caves.
  • Posted update on Kickstarter talking about the random dungeon generation in Faunus Fields: Kickstarter Update

7
SFML projects / Re: Faunus Fields -- 2D RPG/Farming Sim
« on: March 21, 2016, 10:56:31 pm »
Thanks! Yea, a decent amount of the game mechanics are implemented, but it's lacking in content.

The next thing I'm focusing on will be fleshing out the feel of the town -- making it feel more lively with NPCs moving about and more diverse dialogue trees.

I also plan on focusing on combat pretty heavily in the next few days, since that's the least developed mechanic by far.

8
SFML projects / Faunus Fields -- 2D RPG/Farming Sim
« on: March 21, 2016, 10:44:18 pm »
Faunus Fields

This is a game I've been working on for ~4 months, written in C# and SFML.

Faunus Fields is a farming sim inspired by Rune Factory and Harvest Moon, with a twist -- a beast that threatens your town and demands tribute in the form of crops every week. I intend to have a pretty deep combat system, lots of secrets, and a main storyline to complete as you farm, build your strength, and get married!

The beast aspect is what really sets it apart from other farming sims that have been released, such as Stardew Valley. The beast forces you to manage your farm and your time efficiently -- if you don't feed the beast you risk making it (and the town) angry.

This game will focus heavily on the RPG elements of the genre, similar to Rune Factory. I intend to flesh out a pretty in-depth combat system so people who like ARPGs should enjoy this game.

Kickstarter and Steam Greenlight

I recently kicked off both my Kickstarter campaign and my Steam Greenlight. Those are available at the links below:

Kickstarter Campaign
Steam Greenlight

Video

Watch it on Kickstarter

Screenshots

(click to show/hide)

(click to show/hide)

(click to show/hide)


Social Media

Twitter
Facebook
Twitch

Updates

March 22nd, 2016
  • Updated some prefabs for the random dungeon generation.
  • Fixed lighting in caves.
  • Posted update on Kickstarter talking about the random dungeon generation in Faunus Fields: Kickstarter Update

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