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Topics - DigitalBombDev

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Window / C#/SFML.NET -- Change Window Resolution
« on: March 22, 2016, 08:58:07 pm »
Hey everyone,

I feel like this should be simple, but I can't for the life of me figure out how to change the resolution of a currently existing RenderWindow in SFML.NET 2.3.

Seems like in C++ you just need to call Create with the new resolution, but that function doesn't exist in SFML.NET. My current code looks like this:

            windowWidth = (uint)Int32.Parse(splitRes[0].Trim());
            windowHeight = (uint)Int32.Parse(splitRes[1].Trim());

            window = new RenderWindow(new VideoMode(windowWidth, windowHeight), "Faunus Fields", Styles.None);

            GUIView = new View(new FloatRect(0, 0, Game.windowWidth, Game.windowHeight));
            FadeOverlay = new RectangleShape(new Vector2f(Game.windowWidth, Game.windowHeight));

But all I get is a white screen that won't display anything (I clear the window each draw call to black, so it's not  clearing/displaying at all as far as I can tell).

Any ideas? I can provide more info if needed.

SFML projects / Faunus Fields -- 2D RPG/Farming Sim
« on: March 21, 2016, 10:44:18 pm »
Faunus Fields

This is a game I've been working on for ~4 months, written in C# and SFML.

Faunus Fields is a farming sim inspired by Rune Factory and Harvest Moon, with a twist -- a beast that threatens your town and demands tribute in the form of crops every week. I intend to have a pretty deep combat system, lots of secrets, and a main storyline to complete as you farm, build your strength, and get married!

The beast aspect is what really sets it apart from other farming sims that have been released, such as Stardew Valley. The beast forces you to manage your farm and your time efficiently -- if you don't feed the beast you risk making it (and the town) angry.

This game will focus heavily on the RPG elements of the genre, similar to Rune Factory. I intend to flesh out a pretty in-depth combat system so people who like ARPGs should enjoy this game.

Kickstarter and Steam Greenlight

I recently kicked off both my Kickstarter campaign and my Steam Greenlight. Those are available at the links below:

Kickstarter Campaign
Steam Greenlight


Watch it on Kickstarter


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Social Media



March 22nd, 2016
  • Updated some prefabs for the random dungeon generation.
  • Fixed lighting in caves.
  • Posted update on Kickstarter talking about the random dungeon generation in Faunus Fields: Kickstarter Update

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