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Messages - Leinnan

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Sounds like reasonable addition to article, added.

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I've created tutorial about configuring environment  for development using SFML and EnTT libraries. If anyone have time and wish to check whether it works on Windows I would be greatful. Also pointing out any mistakes  :D
https://leinnan.github.io/blog/conan-adventuressfml-and-entt-in-c.html

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SFML projects / Re: Screenshot Thread
« on: November 22, 2016, 12:58:30 am »
Now you can win the map. I think that now most of the work on this game has been done.
https://vid.me/rQdr

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SFML projects / Re: Screenshot Thread
« on: November 17, 2016, 08:36:31 pm »
My Sokoban clone:
https://vid.me/PWcl

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General / Re: Relative and absolute path
« on: November 17, 2016, 08:12:12 pm »
Works  ;D
It's strange, when I tried yesterday it didn't work. Maybe i put more chars in path wich I didn't notice.

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General / Re: Relative and absolute path
« on: November 16, 2016, 10:16:51 pm »
When we open texture file we can just give relative path. I want to do this same, but for std::ifstream.

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SFML projects / Re: Screenshot Thread
« on: November 16, 2016, 08:34:47 pm »
Very basic maps with reading from file support:

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General / Relative and absolute path
« on: November 16, 2016, 08:25:45 pm »
How to get in SFML absolute path to file based on relative one?
C++11 and SFML 2.4.1

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SFML projects / Re: Screenshot Thread
« on: August 12, 2016, 12:34:18 am »
Things going slower than expected, but still going forward with Blobby Volley clone:
https://vid.me/865Z


Edit@ Repo: https://github.com/Leinnan/VolleySFML/

10
General discussions / Re: SFML 2.4.0 released
« on: August 10, 2016, 01:15:33 pm »
Great!
BTW Are there any plans for what will be in next version?

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anything