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Author Topic: Screenshot Thread  (Read 338545 times)

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eXpl0it3r

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Re: Screenshot Thread
« Reply #165 on: September 26, 2016, 12:32:00 am »
Looks great! Good job! :)
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Tukimitzu

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Re: Screenshot Thread
« Reply #166 on: October 01, 2016, 04:13:17 pm »
@Raincode
Nice!

Tukimitzu

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Re: Screenshot Thread
« Reply #167 on: October 01, 2016, 04:16:42 pm »
My next #screenshotsaturday submission.

Sub

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Re: Screenshot Thread
« Reply #168 on: October 22, 2016, 11:15:29 pm »
It Always Ends In Nuclear War.  I'm trying to finish this thing, i'm trying...








brunnerant

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Re: Screenshot Thread
« Reply #169 on: November 13, 2016, 04:15:35 pm »
I created a little light engine wich is very cute :



It uses fragment shaders to create depth maps, and to render the scene. Thus, any sf::Drawable can cast light. Normal maps are used to create pseudo 3d for the background tiles.
« Last Edit: November 19, 2016, 03:27:50 pm by brunnerant »

Leinnan

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Re: Screenshot Thread
« Reply #170 on: November 16, 2016, 08:34:47 pm »
Very basic maps with reading from file support:

iocpu

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Re: Screenshot Thread
« Reply #171 on: November 17, 2016, 07:16:07 pm »
I've been working on a simple 2D game in my spare time. It's still quite bare-bone but the core is mostly "done". For now, the art I'm using comes from websites like Lost Garden and OpenGameArt. All multimedia-related stuff is accomplished with pure SFML.








Leinnan

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Re: Screenshot Thread
« Reply #172 on: November 17, 2016, 08:36:31 pm »
My Sokoban clone:
https://vid.me/PWcl

grumpaladin

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Re: Screenshot Thread
« Reply #173 on: November 17, 2016, 10:03:35 pm »
My Sokoban clone:
https://vid.me/PWcl

Looks good! The generating of the map from the text file looks like it translated over well (looking at what's up on the IDE). The inaccessible areas at the top and bottom that are just made of grass -- was that intentional or is it supposed to be segments of other rooms you can gain access to?

Also, for anyone who doesn't know what Sokoban is (like me)

Leinnan

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Re: Screenshot Thread
« Reply #174 on: November 22, 2016, 12:58:30 am »
Now you can win the map. I think that now most of the work on this game has been done.
https://vid.me/rQdr

fallahn

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Re: Screenshot Thread
« Reply #175 on: December 04, 2016, 09:50:30 pm »
A little tamagotchi / LCP inspired game which will hopefully make it to mobile :)

http://www.youtube.com/watch?v=XklwNuV9Zh4

Hapax

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Re: Screenshot Thread
« Reply #176 on: December 19, 2016, 03:16:13 am »
Created a demo animation that uses only Selba Ward objects.

http://www.youtube.com/watch?v=Yjs-oRhn2fE

Best viewed in 1080 (60 FPS)
Selba Ward -SFML drawables
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eXpl0it3r

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Re: Screenshot Thread
« Reply #177 on: December 19, 2016, 11:59:23 am »
 :o :o :o :o :o

This is seriously amazing! ;D
Makes me want to instantly create something with Plinth and some more Selba Ward elements.
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MadMartin

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Re: Screenshot Thread
« Reply #178 on: December 19, 2016, 12:25:03 pm »
@eXpl0it3r:
Yep, SelbaWard is awesome  ;D

But this...
I created a little light engine wich is very cute :

[..]

It uses fragment shaders to create depth maps, and to render the scene. Thus, any sf::Drawable can cast light. Normal maps are used to create pseudo 3d for the background tiles.
...this is also awesome. @brunnerant, do you have any further information? Perhaps a devblog or such a thing?

Hapax

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Re: Screenshot Thread
« Reply #179 on: December 19, 2016, 09:35:23 pm »
:o :o :o :o :o

This is seriously amazing! ;D
Makes me want to instantly create something with Plinth and some more Selba Ward elements.
Thank you!
I just wanted some examples of what the Selba Ward stuff might be used for and this sort of thing seemed the quickest and easiest way. It turned out not to be as quick as I hoped with having to create all those resources  ;D

Plinth's animation tracks were the backbone of this animation. Having now used it quite throughly, I have more of an idea on how I think those tracks should probably evolve.

Yep, SelbaWard is awesome  ;D
Thank you! ;)
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
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