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Graphics / Re: Drawing onto an externally-created context
« on: June 10, 2019, 04:27:09 pm »
In case anybody's wondering, I did find a way to work this out. I drew onto a RenderTexture, copied those pixels to a texture in the external context, and did a bit of raw opengl just to draw a single texture. It's probably not the most efficient due to the extra copying through memory, but it works for my case.