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General discussions / What's involved with making a new binding for sfml?
« on: September 11, 2010, 08:47:53 pm »
Yeah, I was planning on using the 1.6 version initially, until the 2.x version is finished being ported. I don't know anything about osx and opengl, but I am on several apple mailing lists, including the cocoa, quicktime, and darwin, all of which sometimes talk about opengl stuff. If you want to contact me offlist, we can pool our resources, and see what can be done. I'm of course willing to assist, since I'd really like to get version 2.x ported.
Quote from: "Hiura"
Well, I know nothing about Pascal and the related stuffs. But, as you said, you need to use the C-binding. And the C-Binding needs «original» SFML framework (C++), which I'm currently trying to port for OS X.
So I won't be able to help you in your work. But maybe YOU can help me!
(I got some trouble with the Graphics module : I cannot display some sf::Drawable for some unknown reasons. So if you're good at OpenGL and OS X frameworks that would be very nice.)
Or maybe you're planning on creating the binding for SFML 1.x only (then you already have a usable version of SFML for mac) :?: