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SFML projects / Re: 2D Game Engine
« on: December 09, 2019, 10:04:23 am »
Hello Nexus,
Thanks for your answer !
We would like at first, to have feedback from developers of 2D video games, about the usefulness of our engine. We noticed that a lot of video games are developed on 3D-oriented games engines, and we would like to know why they chose these engines, rather than an engine such as godot (problem of optimization ?). Also, we would like to know the expectations that a developer would have of our engine.
Regarding the metaphor of the toaster / oven, it is to say that the games made with our engine should be able to turn on a pc of 2008 with a pentium, as a switch without it heats up for nothing.
The main goal of the project is to realize an optimized 2D video game engine with optimization tools for the developer.
Thanks !
Thanks for your answer !
We would like at first, to have feedback from developers of 2D video games, about the usefulness of our engine. We noticed that a lot of video games are developed on 3D-oriented games engines, and we would like to know why they chose these engines, rather than an engine such as godot (problem of optimization ?). Also, we would like to know the expectations that a developer would have of our engine.
Regarding the metaphor of the toaster / oven, it is to say that the games made with our engine should be able to turn on a pc of 2008 with a pentium, as a switch without it heats up for nothing.
The main goal of the project is to realize an optimized 2D video game engine with optimization tools for the developer.
Thanks !