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SFML projects / Re: [Workyrie] Ascii the Brave Cat
« on: March 20, 2021, 09:08:34 am »
Hi eXpl0it3r,
Thank you very much for your feedback
I managed to fix some of them and update the game already.
They are precious information.
Since I have to do this project alone,
I accept that I'm lack user and tester feedback.
"both release and debug SFML libraries"
<-- Yes, I shouldn't do that.
The reason is I was wanted to test the performance of both debug and release versions on the user machine. And somehow, I'm lazy to remove the debug lib. Maybe I'm afraid that I want to use them again in the future.
"The menu elements aren't properly aligned."
<-- Wooaa I didn't notice this. It is a very small gap. How can you notice it? It causes by the font I use, but OK I will try to use local bound to manage it. (There is a lot of text like this.)
"The key bindings you can configure are not actually saved."
<-- I forgot to call the save function when you press save. The game will save it when you start the game on the world map. But I fix it already, will now save it immediately after the player finishes configuring it.
"Closing the game with a single press of ESC is rather annoying."
<-- Already fixed
"A video mode change requires a restart of the game...you can just recreate an SFML window"
<-- Well, this is a good point. I had tried to recreate the window already but somehow it gives a strange result. So I decide to skip this feature first.
I will try to investigate this issue again and ask the forum if I can't manage it.
"Borderless window and Borderlesswindow2?"
<-- Bordeless2 won't draw a black bar, please see this pic. https://ibb.co/q1gBXKL
You won't see the difference if your monitor screen aspect ratio is 16:9.
I made this option for users who use 4:3 monitor (like me) or who use ultra or super ultra widescreen.
They can select that they want the black bar or not.
I guess the player who uses a super ultra-widescreen may not want the black bar.
Thank you very much again for your feedback
Thank you very much for your feedback
I managed to fix some of them and update the game already.
They are precious information.
Since I have to do this project alone,
I accept that I'm lack user and tester feedback.
"both release and debug SFML libraries"
<-- Yes, I shouldn't do that.
The reason is I was wanted to test the performance of both debug and release versions on the user machine. And somehow, I'm lazy to remove the debug lib. Maybe I'm afraid that I want to use them again in the future.
"The menu elements aren't properly aligned."
<-- Wooaa I didn't notice this. It is a very small gap. How can you notice it? It causes by the font I use, but OK I will try to use local bound to manage it. (There is a lot of text like this.)
"The key bindings you can configure are not actually saved."
<-- I forgot to call the save function when you press save. The game will save it when you start the game on the world map. But I fix it already, will now save it immediately after the player finishes configuring it.
"Closing the game with a single press of ESC is rather annoying."
<-- Already fixed
"A video mode change requires a restart of the game...you can just recreate an SFML window"
<-- Well, this is a good point. I had tried to recreate the window already but somehow it gives a strange result. So I decide to skip this feature first.
I will try to investigate this issue again and ask the forum if I can't manage it.
"Borderless window and Borderlesswindow2?"
<-- Bordeless2 won't draw a black bar, please see this pic. https://ibb.co/q1gBXKL
You won't see the difference if your monitor screen aspect ratio is 16:9.
I made this option for users who use 4:3 monitor (like me) or who use ultra or super ultra widescreen.
They can select that they want the black bar or not.
I guess the player who uses a super ultra-widescreen may not want the black bar.
Thank you very much again for your feedback