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Window / Re: KeyRepeat only for TextEntered event
« on: November 09, 2017, 09:11:35 pm »You can enable/disable it when you switch between GUI and in-game controls, alternatively you could ignore the additional KeyPresses if you haven't received a KeyRelease.
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you can use sf::Keyboard::isKeyPressed for game logic it's better way imo
Thank you both for reply