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General discussions / Found a little help
« on: February 14, 2011, 01:05:53 am »
Found on line a great little compromize that would fit in well.
A script in cg language that compiles to the machine lang of the card for both opengl and directX cards with the same compiler. THis is a "fragment pixel shader" and would let us send the 2 byte/pixel yuv to the card and let the card do the conversion to RGBA. This looks to be eaisly available on most cards. I don't have teh exact link on this computer, but just google it, there are lots.
most seem to be from NVIDIA developer zone.
As for the Apple comment. THat is NOT why I would choose it, I would choose it because apple worked with NVIDIA and THe standards commitee behind openGL to make a well integrated and open system. Microsoft has there own BTW. and ATI has changed the meaning of iStream to match that of OpenCF.
A script in cg language that compiles to the machine lang of the card for both opengl and directX cards with the same compiler. THis is a "fragment pixel shader" and would let us send the 2 byte/pixel yuv to the card and let the card do the conversion to RGBA. This looks to be eaisly available on most cards. I don't have teh exact link on this computer, but just google it, there are lots.
most seem to be from NVIDIA developer zone.
As for the Apple comment. THat is NOT why I would choose it, I would choose it because apple worked with NVIDIA and THe standards commitee behind openGL to make a well integrated and open system. Microsoft has there own BTW. and ATI has changed the meaning of iStream to match that of OpenCF.