Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jshanab

Pages: [1]
1
General discussions / Found a little help
« on: February 14, 2011, 01:05:53 am »
Found on line a great little compromize that would fit in well.
A script in cg language that compiles to the machine lang of the card for both opengl and directX cards with the same compiler. THis is a "fragment pixel shader" and would let us send the 2 byte/pixel yuv to the card and let the card do the conversion to RGBA.   This looks to be eaisly available on most cards.  I don't have teh exact link on this computer, but just google it, there are lots.

most seem to be from NVIDIA developer zone.

As for the Apple comment. THat is NOT why I would choose it, I would choose it because apple worked with NVIDIA and THe standards commitee behind openGL to make a well integrated and open system.  Microsoft has there own BTW. and ATI has changed the meaning of iStream to match that of OpenCF.

2
General discussions / OpenCL (not openGL)
« on: February 03, 2011, 01:20:58 am »
I have spent this snowbound day researching using the graphics processor to help out the main CPU on decoding H264.

I also am using SFML in my browser plugin for displaying H264 video. I am currently using avcodec from ffmpeg, but it is cpu intensive.

So...Since OpenCL is sanctioned by the same body as openGL, it is cross platform and cross GPU, and apple is pushing it and it is very openGL compatible, Are there any plans to integrate OpenCL into SFML?  

ONe thing bugged me about SFML when I switched from SDL, I was forced to use RGBA because of the openGL, This blows my 2 bytes per pixel up to 4.  :-(

Pages: [1]
anything