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Messages - MahanGM

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1
General discussions / Graphics package vs. DirectX drawing
« on: January 13, 2012, 03:05:59 pm »
You didn't get my point. By `everything` I mean every kind of game. Little games with low process and big games with high process. The only blank field is, how do you want to know what would happen if you were done with your engine and see then that the SFML is not capable for your engine. (By process job I mean)

2
General discussions / Graphics package vs. DirectX drawing
« on: January 13, 2012, 08:37:15 am »
Yeah, the final thing would be everything! But at least I know the usage of engine might be generic. The generics are always give you a set of tools for a general usage. I don't know but I think SFML is right for doing this.

About the architecture you're right, engines need to be designed in a way to easily port and switch between different platforms.

Thanks.

3
General discussions / Graphics package vs. DirectX drawing
« on: January 12, 2012, 07:42:52 pm »
Thanks for asking. I was thinking about Game Engines. I'm currently writing an engine and it uses SFML for the image rendering part. Game Engines usually need a quick and large mass of process.

So what are you saying?

4
General discussions / Graphics package vs. DirectX drawing
« on: January 12, 2012, 11:48:46 am »
I wanted to know that Graphics package of SFML has a performance like DirectX 2D drawing or not. I don't know is it the right question or not.

Thanks.

5
General / Cast keyboard keys problem
« on: December 29, 2011, 03:21:03 pm »
Thanks for help.

6
General / Cast keyboard keys problem
« on: December 26, 2011, 03:05:18 pm »
How can I get keyboard keys so quickly. I mean when I want to move my character using the left arrow key for example, when I press left, it just make a left move and it'll stop, next it will continue. The stop time is around half a second. I don't know how should I express it but I'm sure you faced this.

Thanks.

7
General / Just finished tutorials... now?(just read)
« on: March 05, 2011, 08:16:23 pm »
Agreeing with two experienced persons above me. As a self experience in making games, because there is no editor like environment for game making in c++, you should get into the trouble with many things. creating engines is such a beginning but not since inception. You should learn a lot about engines first. Anyway, if you want to create games just try and correct your mistakes (Nobody didn't came up with lots of experiences).  :D

8
Feature requests / Write some more 2D functions
« on: March 02, 2011, 03:22:31 pm »
Yup, Game Maker  :D I just said an example, Not exactly point_direction and other stuffs like move_towards and etc. I think of a class in sf namespace like sf::2DEngine  :D . Nevermind, Take it easy.

9
General / Can't use animation
« on: March 01, 2011, 08:58:33 pm »
WoW thanks. Of course I remembered that I should compile cpp files but I wasn't sure. tnx again.

10
General / Can't use animation
« on: March 01, 2011, 05:42:25 pm »
Oh ! I forget to do this. I should compile cpp files and link them like libraries.

I'm really sorry, Excuse Me !  :roll:

EDIT: How can I compile files to libraries ? and should I compile cpp files our headers !?  :D

11
General / Can't use animation
« on: February 28, 2011, 09:12:21 pm »
Hi. I'm using frame_anim_animated class too use animation but it just give me some error that I cant recognize them.

http://www.sfml-dev.org/wiki/en/sources/frame_anim_animated

Code: [Select]
main.obj : error LNK2019: unresolved external symbol "public: void __thiscall sftools::Animated::Play(void)" (?Play@Animated@sftools@@QAEXXZ) referenced in function "int __cdecl loadResources(void)" (?loadResources@@YAHXZ)
1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall sftools::Animated::SetAnim(class sftools::Anim const &,bool)" (?SetAnim@Animated@sftools@@QAEXABVAnim@2@_N@Z) referenced in function "int __cdecl loadResources(void)" (?loadResources@@YAHXZ)
1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall sftools::Frame::Frame(class sf::Image const &,class sf::Rect<int> const &,class sf::Color const &)" (??0Frame@sftools@@QAE@ABVImage@sf@@ABV?$Rect@H@3@ABVColor@3@@Z) referenced in function "int __cdecl loadResources(void)" (?loadResources@@YAHXZ)
1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall sftools::Frame::Frame(class sftools::Frame const &)" (??0Frame@sftools@@QAE@ABV01@@Z) referenced in function "protected: void __thiscall std::vector<class sftools::Frame,class std::allocator<class sftools::Frame> >::_Insert_n(class std::_Vector_iterator<class sftools::Frame,class std::allocator<class sftools::Frame> >,unsigned int,class sftools::Frame const &)" (?_Insert_n@?$vector@VFrame@sftools@@V?$allocator@VFrame@sftools@@@std@@@std@@IAEXV?$_Vector_iterator@VFrame@sftools@@V?$allocator@VFrame@sftools@@@std@@@2@IABVFrame@sftools@@@Z)
1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall sftools::Animated::Animated(float,bool,bool)" (??0Animated@sftools@@QAE@M_N0@Z) referenced in function "void __cdecl `dynamic initializer for 'Whizzle''(void)" (??__EWhizzle@@YAXXZ)
1>main.obj : error LNK2019: unresolved external symbol "public: virtual __thiscall sftools::Animated::~Animated(void)" (??1Animated@sftools@@UAE@XZ) referenced in function "void __cdecl `dynamic atexit destructor for 'Whizzle''(void)" (??__FWhizzle@@YAXXZ)
1>C:\Whizzle\Debug\Whizzle.exe : fatal error LNK1120: 6 unresolved externals


I put the classes next of my project.

12
General / Event.Type doesn't work
« on: February 28, 2011, 06:08:09 pm »
You shouldn't remove dlls from u'r debug path and you should link lib files in ide. if everything goes right, definitely there isn't any matter to stuck you.

13
Graphics / Problem with drawing sprites
« on: February 27, 2011, 11:41:33 am »
Thanks ! It works. But the image isn't smooth more longer. No matter ! thanks again.  :)

14
Feature requests / Write some more 2D functions
« on: February 27, 2011, 11:37:55 am »
I know the purpose of sfml is not game making of course. but it was some personal needs that I asked  :D .

15
General / Event.Type doesn't work
« on: February 26, 2011, 08:56:55 pm »
hi. Maybe my answer will be stupid but In the linker error it's wrote sfml-Window-s-d. First I dont know exactly if the name of additional libraries are case sensitive (I mean write sfml-window-s-d instead sfml-Window-s-d) or not and the next one is, it shows that you are in debugging mode so you just need to write sfml-window-d. So my additional libraries is like this:
sfml-system-d.lib sfml-window-d.lib.

By the way, did you copied the dlls in u'r executable path !?

I hope that solve u'r problem.  :D

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