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General discussions / [Seeking] Easy 3d-model loading library
« on: October 21, 2007, 10:54:01 am »
i think sfml is not a 3d engine :?
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SFML displayed 14 frames
--> SFML is 466% faster than SDL
2/ Test : alpha-blended sprites
SDL displayed 3 frames
SFML displayed 14 frames
--> SFML is 466% faster than SDL
3/ Test : rotating sprites
SDL displayed 2 frames
SFML displayed 14 frames
--> SFML is 700% faster than SDL
4/ Test : static text
SDL displayed 408 frames
SFML displayed 641 frames
--> SFML is 157% faster than SDL
5/ Test : dynamic text
SDL displayed 310 frames
SFML displayed 453 frames
--> SFML is 146% faster than SDL
Edit: Well I can debug in release mode so I guess this is solved !!
better don't start a war, I'm not sure if anyone wants to use DirectX as a good example how a lib should look like :wink:
I've tried using the "Displaying a Sprite" tutorial
But the warnings only occurs when I include the SFML/Window.hpp header, and that is not needed in the tutorial so I guess it has nothing to do with this problem.
Thanks