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Messages - lubos

Pages: [1] 2
1
General discussions / [Seeking] Easy 3d-model loading library
« on: October 21, 2007, 10:54:01 am »
i think sfml is not a 3d engine :?

2
Graphics / SetLeft() & SetTop()
« on: September 02, 2007, 03:04:30 pm »
In Drawable class, why its called SetLeft() & SetTop() instead of SetX() & SetY()? I think more users would be comfortable with second method. what do you think?

3
General discussions / Benchmark : SDL vs SFML
« on: August 28, 2007, 03:05:52 pm »
Very nice  :D

WinXP SP2, intel p4 1.8ghz, 512bm ram, ati radeon 7500:

Code: [Select]

SFML displayed 14 frames
--> SFML is 466% faster than SDL

2/ Test : alpha-blended sprites
SDL  displayed 3 frames
SFML displayed 14 frames
--> SFML is 466% faster than SDL

3/ Test : rotating sprites
SDL  displayed 2 frames
SFML displayed 14 frames
--> SFML is 700% faster than SDL

4/ Test : static text
SDL  displayed 408 frames
SFML displayed 641 frames
--> SFML is 157% faster than SDL

5/ Test : dynamic text
SDL  displayed 310 frames
SFML displayed 453 frames
--> SFML is 146% faster than SDL

4
Graphics / Failed to use Graphics
« on: August 22, 2007, 05:00:51 pm »
what do you mean by runs wrong? it crashes?

5
Graphics / Image.LoadFromFile("sprite.tga") Won't load the im
« on: August 21, 2007, 07:44:48 pm »
Quote from: "maninboots"

Edit: Well I can debug in release mode so I guess this is solved !! :D

debugging symbols shouldnt be produced in release mode, maybe it can break your program but it shouldnt be able to see some really detailed info..

6
General discussions / why not using a namespace
« on: August 21, 2007, 02:23:50 pm »
Quote from: "mweb"
better don't start a war, I'm not sure if anyone wants to use DirectX as a good example how a lib should look like  :wink:

yep, peace, but look at most of the modern commercial games out there..its directX  :cry:

7
General discussions / why not using a namespace
« on: August 21, 2007, 01:29:11 pm »
yup directX is c++, and no namespaces there(iirc)..
this is going to be war.. prepare to battle :D

8
Graphics / Image.LoadFromFile("sprite.tga") Won't load the im
« on: August 21, 2007, 10:09:20 am »
maybe you can send your project files to someone that have visual c++ and see if it will works for him..my ide can import vc projects, however no vc compiler here on linux..  :?

9
Graphics / Image.LoadFromFile("sprite.tga") Won't load the im
« on: August 20, 2007, 11:23:30 pm »
hmm just to be sure, app works normally when u will remove all image loads & draws calls?
edit: ah, yes just read the error  .. :?

10
Graphics / Image.LoadFromFile("sprite.tga") Won't load the im
« on: August 20, 2007, 11:06:37 pm »
Quote from: "maninboots"
I've tried using the "Displaying a Sprite" tutorial
But the warnings only occurs when I include the SFML/Window.hpp header, and that is not needed in the tutorial so I guess it has nothing to do with this problem.
Thanks


hm i think graphics.hpp includes also window.hpp, cause the sfRenderWindow inheirt's from sfWindow  
can't help on the warnings much though :oops:

11
General discussions / this looks interesting
« on: August 20, 2007, 05:30:50 pm »
hey we are all from gamedev ?  :D

12
Feature requests / Gui package
« on: August 19, 2007, 04:54:56 pm »
right.  :D
also,
1. did u think of creating a forum for presenting peoples projects build on sflm? i know its too early right now, but it could be nice so new users can look what sfml can do in action  :D
2. it is possible to draw 2d primitives? like circle?

thanks for taking time  :P

13
Feature requests / Gui package
« on: August 19, 2007, 04:29:54 pm »
are there any plans for something like gui package? or its up to user to create own one? can you publish something like road-map on home page?
thanks  :)

14
General discussions / Mac ETA?
« on: August 19, 2007, 12:06:54 pm »
sfml is getting better each day  :D

15
General discussions / why not using a namespace
« on: August 17, 2007, 02:07:27 pm »
1. you can use using namespace sf( so no need to write sf everytime)
2. as i see sfml is organized into more libs, even these libs can use their own namespace like sf::audio or sf::gfx, dont know if it will be good solution thought :?
3. you can see it nicer in IDE object browser! =)
4. yes namespaces are cute :)

..sorry if i mistaked smth, i just downloaded sfml and now getting it to work on my linux  :D

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