0 Members and 3 Guests are viewing this topic.
I've implemented guichan on top of SFML, which is a nice and very lightweight GUI library. It's not a fully skinnable and complex GUI system, but it's perfect for my needs. It has most of the normal GUI widgets(buttons, text boxes, text fields, radio buttons, check boxes, drop downs, windows, etc), and it's really easy to extend and add to, fast, and free of dependencies.Heres some screens of my current usage.http://www.omni-bot.com/wiki/index.php?title=Debug_Window
Sadly I would think that starting from scratch would be the only way to avoid the incredible bloat and complexity that comes with most GUI packages.I think your approach to problem solving and over all design would produce a truly fantastic, and simple to use GUI.
Btw, are you looking for contributors? I wouldn't mind helping out where I can.
Include\GUIManager.h|5|openglrenderer.h: No such file or directory|
CEGUI\RendererModules\OpenGLGUIRenderer
E:\E\P\sfmlCEGUI\src\GUIManager.cpp|24|undefined reference to `CEGUI::OpenGLRenderer::OpenGLRenderer(unsigned int, int, int, CEGUI::ImageCodec*)'|