9
« on: May 23, 2011, 05:41:48 pm »
Ok, heres the error list.
Error 4 error LNK2001: unresolved external symbol "__declspec(dllimport) public: class sf::Input const & __thiscall sf::Window::GetInput(void)const " (__imp_?GetInput@Window@sf@@QBEABVInput@2@XZ) shotgun.obj
Error 9 error LNK2019: unresolved external symbol "__declspec(dllimport) public: int __thiscall sf::Input::GetMouseX(void)const " (__imp_?GetMouseX@Input@sf@@QBEHXZ) referenced in function "public: class std::_Iterator_base & __thiscall std::_Iterator_base::operator=(class std::_Iterator_base const &)" (??4_Iterator_base@std@@QAEAAV01@ABV01@@Z) shotgun.obj
Error 14 error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall sf::Input::GetMouseY(void)const " (__imp_?GetMouseY@Input@sf@@QBEHXZ) shotgun.obj
Error 29 error LNK2001: unresolved external symbol "__declspec(dllimport) public: float __thiscall sf::Window::GetFrameTime(void)const " (__imp_?GetFrameTime@Window@sf@@QBEMXZ) projectile.obj
Error 3 error LNK2019: unresolved external symbol "__declspec(dllimport) public: class sf::Input const & __thiscall sf::Window::GetInput(void)const " (__imp_?GetInput@Window@sf@@QBEABVInput@2@XZ) referenced in function "public: void __thiscall DE::PlayerEntity::Update(class DE::cGameEngine *,class sf::Sprite *)" (?Update@PlayerEntity@DE@@QAEXPAVcGameEngine@2@PAVSprite@sf@@@Z) PlayerEntity.obj
Error 26 error LNK2019: unresolved external symbol "__declspec(dllimport) public: bool __thiscall sf::Input::IsMouseButtonDown(enum sf::Mouse::Button)const " (__imp_?IsMouseButtonDown@Input@sf@@QBE_NW4Button@Mouse@2@@Z) referenced in function "public: void __thiscall DE::PlayerEntity::Update(class DE::cGameEngine *,class sf::Sprite *)" (?Update@PlayerEntity@DE@@QAEXPAVcGameEngine@2@PAVSprite@sf@@@Z) PlayerEntity.obj
Error 27 error LNK2019: unresolved external symbol "__declspec(dllimport) public: bool __thiscall sf::Input::IsKeyDown(enum sf::Key::Code)const " (__imp_?IsKeyDown@Input@sf@@QBE_NW4Code@Key@2@@Z) referenced in function "public: void __thiscall DE::PlayerEntity::Update(class DE::cGameEngine *,class sf::Sprite *)" (?Update@PlayerEntity@DE@@QAEXPAVcGameEngine@2@PAVSprite@sf@@@Z) PlayerEntity.obj
Error 28 error LNK2019: unresolved external symbol "__declspec(dllimport) public: float __thiscall sf::Window::GetFrameTime(void)const " (__imp_?GetFrameTime@Window@sf@@QBEMXZ) referenced in function "public: void __thiscall DE::PlayerEntity::Update(class DE::cGameEngine *,class sf::Sprite *)" (?Update@PlayerEntity@DE@@QAEXPAVcGameEngine@2@PAVSprite@sf@@@Z) PlayerEntity.obj
Error 8 error LNK2001: unresolved external symbol "__declspec(dllimport) public: class sf::Input const & __thiscall sf::Window::GetInput(void)const " (__imp_?GetInput@Window@sf@@QBEABVInput@2@XZ) OptionsState.obj
Error 12 error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall sf::Input::GetMouseX(void)const " (__imp_?GetMouseX@Input@sf@@QBEHXZ) OptionsState.obj
Error 17 error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall sf::Input::GetMouseY(void)const " (__imp_?GetMouseY@Input@sf@@QBEHXZ) OptionsState.obj
Error 7 error LNK2001: unresolved external symbol "__declspec(dllimport) public: class sf::Input const & __thiscall sf::Window::GetInput(void)const " (__imp_?GetInput@Window@sf@@QBEABVInput@2@XZ) MenuState.obj
Error 11 error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall sf::Input::GetMouseX(void)const " (__imp_?GetMouseX@Input@sf@@QBEHXZ) MenuState.obj
Error 16 error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall sf::Input::GetMouseY(void)const " (__imp_?GetMouseY@Input@sf@@QBEHXZ) MenuState.obj
Error 6 error LNK2001: unresolved external symbol "__declspec(dllimport) public: class sf::Input const & __thiscall sf::Window::GetInput(void)const " (__imp_?GetInput@Window@sf@@QBEABVInput@2@XZ) MapState.obj
Error 10 error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall sf::Input::GetMouseX(void)const " (__imp_?GetMouseX@Input@sf@@QBEHXZ) MapState.obj
Error 15 error LNK2019: unresolved external symbol "__declspec(dllimport) public: int __thiscall sf::Input::GetMouseY(void)const " (__imp_?GetMouseY@Input@sf@@QBEHXZ) referenced in function "public: virtual void __thiscall DE::MapState::HandleEvents(class sf::Event &)" (?HandleEvents@MapState@DE@@UAEXAAVEvent@sf@@@Z) MapState.obj
Error 1 error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall sf::Window::ShowMouseCursor(bool)" (__imp_?ShowMouseCursor@Window@sf@@QAEX_N@Z) referenced in function "public: __thiscall DE::LevelState::LevelState(class DE::cGameEngine *)" (??0LevelState@DE@@QAE@PAVcGameEngine@1@@Z) LevelState.obj
Error 5 error LNK2001: unresolved external symbol "__declspec(dllimport) public: class sf::Input const & __thiscall sf::Window::GetInput(void)const " (__imp_?GetInput@Window@sf@@QBEABVInput@2@XZ) LevelState.obj
Error 30 fatal error LNK1120: 14 unresolved externals C:\Users\JT\Dropbox\$MyLocalRepo\DefianceEngine\Debug\CivilDefiance.exe
Error 2 error LNK2001: unresolved external symbol "__declspec(dllimport) public: class sf::Input const & __thiscall sf::Window::GetInput(void)const " (__imp_?GetInput@Window@sf@@QBEABVInput@2@XZ) cGameEngine.obj
Error 13 error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall sf::Input::GetMouseX(void)const " (__imp_?GetMouseX@Input@sf@@QBEHXZ) cGameEngine.obj
Error 18 error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall sf::Input::GetMouseY(void)const " (__imp_?GetMouseY@Input@sf@@QBEHXZ) cGameEngine.obj
Error 19 error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (__imp_??0VideoMode@sf@@QAE@III@Z) referenced in function "public: __thiscall DE::cGameEngine::cGameEngine(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (??0cGameEngine@DE@@QAE@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) cGameEngine.obj
Error 20 error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall sf::Window::UseVerticalSync(bool)" (__imp_?UseVerticalSync@Window@sf@@QAEX_N@Z) referenced in function "protected: virtual void __thiscall DE::cGameEngine::Init(void)" (?Init@cGameEngine@DE@@MAEXXZ) cGameEngine.obj
Error 21 error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall sf::Window::Create(class sf::VideoMode,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned long,struct sf::WindowSettings const &)" (__imp_?Create@Window@sf@@QAEXVVideoMode@2@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@KABUWindowSettings@2@@Z) referenced in function "protected: virtual void __thiscall DE::cGameEngine::Init(void)" (?Init@cGameEngine@DE@@MAEXXZ) cGameEngine.obj
Error 22 error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall sf::Window::Display(void)" (__imp_?Display@Window@sf@@QAEXXZ) referenced in function "protected: virtual void __thiscall DE::cGameEngine::Loop(void)" (?Loop@cGameEngine@DE@@MAEXXZ) cGameEngine.obj
Error 23 error LNK2019: unresolved external symbol "__declspec(dllimport) public: bool __thiscall sf::Window::GetEvent(class sf::Event &)" (__imp_?GetEvent@Window@sf@@QAE_NAAVEvent@2@@Z) referenced in function "protected: virtual void __thiscall DE::cGameEngine::Loop(void)" (?Loop@cGameEngine@DE@@MAEXXZ) cGameEngine.obj
Error 24 error LNK2019: unresolved external symbol "__declspec(dllimport) public: bool __thiscall sf::Window::IsOpened(void)const " (__imp_?IsOpened@Window@sf@@QBE_NXZ) referenced in function "protected: virtual void __thiscall DE::cGameEngine::Loop(void)" (?Loop@cGameEngine@DE@@MAEXXZ) cGameEngine.obj
Error 25 error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall sf::Window::Close(void)" (__imp_?Close@Window@sf@@QAEXXZ) referenced in function "protected: virtual void __thiscall DE::cGameEngine::Cleanup(void)" (?Cleanup@cGameEngine@DE@@MAEXXZ) cGameEngine.obj
Overall unresolved externals is my problem. You still need SFML_DYNAMIC when debugging correct? I don't see an actual Rebuild All (using vs9), but get the same errors when cleaning and then rebuilding the solution.