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General discussions / Improvement of the network module in SFML 2
« on: March 25, 2010, 05:22:19 pm »
Ah, didn't see those. That makes much more sense, I thought you had removed all the re-use of a socket. Sorry :oops:
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if (Image.LoadFromFile("Brot.png"))
return EXIT_FAILURE;
... that would mean it returns fail even if it loads fine?
SFML doesn't aim at being a clone of SDL & coOf course not, it aims to exceed them in all aspects :wink:
It limits creativity.Are you saying libraries limit creativity compared to engines? I would have to disagree, a person is free to implement the game however he pleases with SFML but other systems make you use their "descriptor" formats, especially for sprites and animations. In SFML you can implement it the way you find most intuitive. Furthermore, the commercial RPG Torchlight (made by former Blizzard employees who worked on Diablo 2) uses Ogre3D. This is a testament to open source software's ability to progress and compete with commercial libraries. And now may we let this horrid topic die.
multiple cameras looking at different places in the world at the same time visible on the screen (think of the commandos games)I think render to texture would be able to handle that (a texture for each view-port).. that is if I understood correctly.
Well, i guess it's something with my system then. The stuttering only happens sometimes, not all the time.Intel integrated "media accelerators" are terrible with OpenGL, but probably not that bad. Probably as mentioned above, other tasks running.
Trust me, I'd love to upgrade to VS2008 Express, but as I said, we're trying to run the library on school computers. We don't have computer prviledges to install programs on the computers, we'd have to go through the IT Dept. of the school (which they won't approve of), and in any case the Express versions cannot be installed on the school computers due to the EULA issues (as told to me by our school IT guy).I'd recommend to the IT Dept. to install Code::Blocks, it is much better than keeping VS98 (which isn't ISO). In our computer science class we have gcc (with g++) but the book is old and tells everyone to "#include <iostream.h>", most of the new kids get confused with the errors and never learn. Annoying having to explain ISO standards every time we start a project.