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Graphics / Make stuff big. Really big.
« on: May 14, 2008, 07:25:11 am »
Well. Yes.
How stupid of me.
Thanks.
How stupid of me.

Thanks.

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int table[] = { 0,9,1,8,2,7,3,6,4,5 }
int random()
{
int v = table[i];
i++;
if( i > 9 ) i = 0;
return v;
}
if (Angle > 0)
{
Angle += 360;
}
if (Angle > 360)
{
Angle -= 360;
}
if (Angle < 0)
{
Angle += 360;
}
if (Angle >= 360)
{
Angle -= 360;
}
if (Angle > 0)
{
Angle += 360;
}
if (Angle > 360)
{
Angle -= 360;
}
x = x + cos(angle) * speed;
y = y + sin(angle) * speed;
tiles_gfx = Image.new("tiles.png")
tiles_gfx.setSmooth( false )
tiles = Sprite.new( tiles_gfx )
# ... later in the source
tiles.setSubRect( IntRect.new(0,0,8,8) )
win.draw( tiles )
# The graphics mode we want to use
mode = VideoMode.new( 640,480, 32)
# Open up a window
win = RenderWindow.new( mode, "My test", 0 )
# Set up a view
view = View.new( FloatRect.new(0,0,160,120) )
require 'RubySFML'
include SFML
# The graphics mode we want to use
mode = VideoMode.new( 640,480, 32)
# Open up a window
win = RenderWindow.new( mode, "My test", 0 )
# Set up a view
view = View.new( FloatRect.new(0,0,160,120) )
# Misc settings
win.showMouseCursor( false )
win.useVerticalSync( true )
# Load images
tiles_gfx = Image.new("tiles.png")
tiles = Sprite.new( tiles_gfx )
# Main loop
done = false
while !done
while e = win.getEvent()
done = true if e.type == Event::Closed or
(e.type == Event::KeyReleased and e.code == Key::Escape)
end
# GFX
win.draw( tiles )
win.display()
sleep(0.01)
end