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General discussions / Origin at bottom left (SFML2!?)
« on: October 04, 2011, 02:47:58 pm »Quote from: "Laurent"
QuoteThanks for your answers guys
... which you clearly didn't understand :lol:
Baaahhh, it thought it was kinda moving the axes. What my piece of code is doing then ?
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Forget about mirroring, you can't find a solution that can be applied globally. You must adjust the origin of each entity separately.Code: [Select]myChar.SetOrigin(myChar.Getsize());
I'm gonna need it but their positions are still relatives to the top left corner, how do i change this behaviour !?