Thanks for your answers guys.
I'm trying to translate again then, here is my piece of code :
int main()
{
sf::RenderWindow window(sf::VideoMode(800, 600, 32), "SFML origin");
sf::Texture texture;
texture.LoadFromFile("char.png");
sf::Sprite myChar;
myChar.SetTexture(texture);
while (window.IsOpened())
{
window.Clear(sf::Color::White);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glScalef(1.0f, -1.0f, 1.0f);
window.Draw(myChar);
window.Display();
}
}
and my character is not visible anymore.
That's the case in the sample project, but on my project i'm actually seeing some sort of zooming... but still, that's not working.
What did i miss ?