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Messages - HeinzK

Pages: [1] 2 3 ... 5
1
Audio / Re: 2.6.2 to 3.0 WSAPI
« on: February 26, 2025, 10:24:59 am »
... I use SFML via LIB and INCLUDE, so I have no access to miniaudio.cpp.
... the current programming with SFML is a Hoppy project to which I have only limited access at the moment.
... since everything works despite the warning, I'm happy with it at the moment.
... thanks for the information and the help.

2
Audio / Re: 2.6.2 to 3.0 WSAPI
« on: February 25, 2025, 02:03:54 pm »
... I have added a text output to the sound loading loop.
... the sounds are all present and work after loading during the game.
... the warning comes 3* and only after the first sound:
Quote
Sound<V:/VCke/_KKlang/_KKrach/SoundLaden1.ogg>
miniaudio WARNING: [WASAPI] Failed to find suitable device format for device info retrieval.
miniaudio WARNING: [WASAPI] Failed to find suitable device format for device info retrieval.
miniaudio WARNING: [WASAPI] Failed to find suitable device format for device info retrieval.
Sound<V:/VCke/_KKlang/_KKrach/Warnung.ogg>
Sound<V:/VCke/_KKlang/_KKrach/Achtung.ogg>

3
Audio / Re: 2.6.2 to 3.0 WSAPI
« on: February 18, 2025, 09:13:44 am »

4
Audio / Re: 2.6.2 to 3.0 WSAPI
« on: February 17, 2025, 10:03:38 am »
.. no, no further warnings or error messages ... neither in the debug nor in the release.
.. I have a time problem at the moment, but I will try.

5
Audio / Re: 2.6.2 to 3.0 WSAPI
« on: February 17, 2025, 08:54:58 am »
.. driver is up to date.
.. No audio application in the background.
.. The sound works despite the warning.

6
Audio / Re: 2.6.2 to 3.0 WSAPI
« on: February 16, 2025, 03:49:41 pm »
Lautsprecher(Realtek High Definition Audio)
Treiberdatum: 03.11.2016
Treiberversion: 6.0.1.7977
.. I do not know this dll
Modified:
.. I have found the file, but I still know where it comes from.


7
Audio / Re: 2.6.2 to 3.0 WSAPI
« on: February 16, 2025, 02:51:28 pm »
.. no ..

8
Audio / Re: 2.6.2 to 3.0 WSAPI
« on: February 16, 2025, 02:23:39 pm »
.. the trigger is: loadFromFile

.. and I have discovered the following line in my output window:
avcore\audiocore\client\audioclient\audioclientcore.cpp(469)\AUDIOSES.DLL!00007FF847113A1A: (caller: 00007FF8470C8F5F) ReturnHr(1) tid(3d7c) 8889000E
.. to ..
avcore\audiocore\client\audioclient\audioclientcore.cpp(469)\AUDIOSES.DLL!00007FF847113A1A: (caller: 00007FF8470C8F5F) ReturnHr(213) tid(3d7c) 8889000E

9
Audio / Re: 2.6.2 to 3.0 WSAPI
« on: February 16, 2025, 10:12:18 am »
.. yes, I need all headers and so far under 2.6.2 OPENAL.
.. Linker/Eingabe: .. openal32.lib ..
.. Question: 3.0.0 .. miniaudio .. is this a replacement for OpenAL, or is it integrated in SFML ?
.. Modified:
... ok, I have removed <openal32.lib> from the program and still have sound.
... but I still have the above warning in the 'output window', which I don't understand.

10
Audio / Re: 2.6.2 to 3.0 WSAPI
« on: February 15, 2025, 05:39:58 pm »
I have used 2.6.2 and OpenAL so far.

11
Audio / 2.6.2 to 3.0 WSAPI
« on: February 15, 2025, 10:21:57 am »
miniaudio WARNING: [WASAPI] Failed to find suitable device format for device info retrieval.Download-Protokoll:
//> SFML:
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <SFML/Audio.hpp>
#include <SFML/OpenGL.hpp>
#include <SFML/Network.hpp>
What I have to do?

12
Window / 2.6.2 to 3.0.0 Event
« on: January 28, 2025, 08:42:05 pm »
//while (pWindow->pollEvent(Event))
while (const std::optional Event = pWindow->pollEvent())
{
  //if (Event.type == sf::Event::Closed)
  if (Event->is<sf::Event::Closed>())
  {
    pWindow->close();   //> Und raus ..:

  }

  //if (Event.type == sf::Event::GainedFocus)
  if (Event->is<sf::Event::GainedFocus>())     //> a) ???:
  { .. }

  //if (Event.type == sf::Event::LostFocus)
  if (Event->is<sf::Event::LostFocus>())       //> b) ???:
  { .. }

  //if (Event.type == sf::Event::MouseWheelScrolled)
  if (Event->is<sf::Event::MouseWheelScrolled>())
  {
    #ifdef ZWIANER_VERSION_K
      pMaus->SetlMausMoveZpp((long)Event.mouseWheelScroll.delta);  //> c) ???:
    #endif
  }

  ..
}

.. what must I do by a) b) c) .. ???

13
System / Re: 2.62. to 3.0.0 Keyboard::Key::Tilde
« on: January 28, 2025, 08:15:55 pm »
.. now I have found all ..

14
System / 2.62. to 3.0.0 Keyboard::Key::Tilde
« on: January 28, 2025, 05:05:21 pm »
.. missing ..
lDik = (long)sf::Keyboard::Key::Tilde;
lDik = (long)sf::Keyboard::Key::Quote;
#ifdef SFML_242
  lDik = (long)sf::Keyboard::Key::Dash;
#else
  lDik = sf::Keyboard::Hyphen; //Dash;
#endif

15
Graphics / 2.6.2 to 3.0 loadFromImage
« on: January 24, 2025, 10:09:15 am »
V2:
sf::Texture *pTextureX = new sf::Texture;
pTextureX->loadFromImage(*pTxu->pImage, *pIntRectTextureX);
V3:
sf::Texture *pTextureX = new sf::Texture;
pTextureX->loadFromImage(*pTxu->pImage, bRGB, *pIntRectTextureX);
.. bRGB (true or false) .. what's right for me?

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