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Author Topic: 2.62. to 3.0.0 Keyboard::Key::Tilde  (Read 184 times)

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HeinzK

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2.62. to 3.0.0 Keyboard::Key::Tilde
« on: January 28, 2025, 05:05:21 pm »
.. missing ..
lDik = (long)sf::Keyboard::Key::Tilde;
lDik = (long)sf::Keyboard::Key::Quote;
#ifdef SFML_242
  lDik = (long)sf::Keyboard::Key::Dash;
#else
  lDik = sf::Keyboard::Hyphen; //Dash;
#endif
The trees, that obstruct the view on the forest, can be allowed to fall! (Die Bäume, die die Sicht auf einen Wald versperren, dürfen gefällt werden!)

eXpl0it3r

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Re: 2.62. to 3.0.0 Keyboard::Key::Tilde
« Reply #1 on: January 28, 2025, 05:56:19 pm »
Tilde was deprecated in SFML 2.6 in favor of sf::Keyboard::Grave, which would be sf::Keyboard::Key::Grave in SFML 3.
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HeinzK

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Re: 2.62. to 3.0.0 Keyboard::Key::Tilde
« Reply #2 on: January 28, 2025, 08:15:55 pm »
.. now I have found all ..
The trees, that obstruct the view on the forest, can be allowed to fall! (Die Bäume, die die Sicht auf einen Wald versperren, dürfen gefällt werden!)