Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - edumoette

Pages: [1] 2
1
That feels so unoriginal .____.

2
We like to discuss game related topics in this forum, but keep in mind that this forum is actually for support on the SFML library. So I'm not quite sure if you're question really fits in here and less sure if many of us (programmer) can give advice on art creation (usually done by artists)... ;)

Maybe you should check out an art community and asked there, also to me it doesn't look like such a trivial task and I guess there are many diffrent ways to do it, so don't except a guid that will walk you through step by step. Art creation is a process that has to be learned or be given. :)

But hey maybe someone knows about stuff like this in here.
What do most noobie game developers do for sprites and characters, ect than? Im not very artistic, i can do a little bit of pixel stuff but nothing on paper...sadly :/

3
Oh my...im sensing some hostility here....  :-X >__<

4
*Pixel characters, not hi def or anything, something along the lines of like the old super nintendo and atari sprites and such. Ive googled for about 4 hours looking for something and no luck at all. Just a lot of videos and tutorials explaining how to animate already created characters. I use gimp if that helps and i cant afford adobe paint....so if theres a tutorial out there that can be done on gimp could someone please post a link? :P

5
General / Re: Is there an easier way to do cutscenes?
« on: July 23, 2012, 10:15:26 pm »
I understand that, im wondering if there is something that i can set the bool to, to make it just pause everything but the text.

6
General / Is there an easier way to do cutscenes?
« on: July 23, 2012, 06:42:52 pm »
Its kinda like a pokemon chat type thing....where its not exactly a cutscene but the character shouldnt be able to move or execute any actions while a conversation is going on.

Heres what im doing:
Code: [Select]
if(//cutscene is playing)
 {if (sf::Keyboard:: isKeyPressed(sf::Keyboard::Up, Down, Right, Left))
{character.move(0,0);} // Obviously thats wrong syntax but i do that 4 times for each direction.
if(//Whatever actions the character can do)
{//Set everything to 0 manually. }
is there a quicker way or command to cut everything out? while two characters are talking? Like a pause during text display some how?
Thanks

7
General / Re: Collision "dont know how"
« on: July 21, 2012, 08:02:41 pm »
Thanks exploit! is there any way to choose the color when using rect<T>??

8
General / Collision "dont know how"
« on: July 21, 2012, 04:19:38 am »
Code: [Select]
Laser.setFillColor(sf::Color::Red);
    Laser.setSize(sf::Vector2f(700, 10));
    Laser.setOutlineColor(sf::Color::Transparent);
    Laser.setOutlineThickness(4);
    sf::RectangleShape enemy;
    enemy.setFillColor(sf::Color::Magenta);
    enemy.setSize(sf::Vector2f(10,10));
    enemy.setPosition(300, 300);
Code: [Select]
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
         Laser.setPosition(sf::Vector2f(snakebody.getPosition()));
        if(sf::Vector2f(Laser.getPosition()) == (sf::Vector2f(enemy.getPosition())))
        window.close(); // Window Close is just to test and see if its
I want to make it so that if any part of Laser(including the transparent outline) touches (enemy) than the window will shut down...What i have runs fine and is syntactically correct. But the way im doing it. I believe Laser and enemy's position and size would have to be exactly the same for the window to close. The close is just a test by the way, ill add what i actually want it to do after i figure this out. Thanks for any help. Snakebody is a 10x10 rectangle moveable "character". and the laser shoots from the right side. So whereve the character is the laser will shoot from that place. My style is disgusting, i know. I hope its not too hard to read those few lines.

9
General / Anything i try to compile stops responding
« on: July 12, 2012, 04:11:09 am »
The console itself doesnt stop responding but the sfml window stops responding and doesnt display any text
Process terminated with status -1073741510 (0 minutes, 13 seconds)

^^ Thats all thats being returned. My examples stop responding too.

I did reinstall sfml to no avail.

Everything was working fine until i decided to try OpenGL and put opengl32 into linker settings
I went to open the sfml example to try and replicate it for practice and it stopped responding. I tried a window code that i had tried earlier and it also stopped responding. So i went and deleted opengl32 from my linker settings and put in the "Hello Sfml" Example and it also wouldnt respond. Than i reinstalled sfml, deleted the old files, cleared the search directories and compiler/linker settings and put the new files in. Still nothing. What happened?=/

10
General / Re: SFML 2.0 MinGW Make "Does not contain Cmakelists.txt
« on: July 12, 2012, 12:21:26 am »
Youve got to be kidding me... -.- ive been reading the wrong docs and tutorials the whole time....

11
General / Re: SFML 2.0 MinGW Make "Does not contain Cmakelists.txt
« on: July 11, 2012, 09:36:14 pm »
I think theres something wrong with the 2.0 tutorials...theres only like 5 of them. Maybe im still doing something wrong.. .__.

12
General / Re: SFML 2.0 MinGW Make "Does not contain Cmakelists.txt
« on: July 11, 2012, 07:06:41 pm »
Ive read it about 10 times, reinstalled sfml, 10 times. uninstalled cb/ 3 times. and reinstalled... maybe i should HERE. IVE DONE. EVERYTHING.



[attachment deleted by admin]

13
General / Re: SFML 2.0 MinGW Make "Does not contain Cmakelists.txt
« on: July 11, 2012, 12:07:42 am »
ok, the dlls are in bin, not lib. but whenever i try to build anything it always tells me that class members arent available that should be for example:

#include <SFML/Graphics.hpp>

int main()
{
        sf::RenderWindow Window(sf::VideoMode(800, 600, 32), "SFML Sample Application");

        while (Window.IsOpened())
        {
                sf::Event Event;
                while (Window.PollEvent(Event))
                {
                        switch (Event.Type)
                        {
                        case sf::Event::Closed:
                                Window.Close();
                                break;
                        default:
                                break;
                        }
                }

                Window.Clear(sf::Color(255, 0, 155));
                Window.Display();
        }

        return 0;
}
 

a code this simple gives me these errors
-------------- Build: Debug in SFMLSAMPLEAPP ---------------

Compiling: main.cpp
C:\Users\Owner\Desktop\xxx.cpp\xxx\aaa\sdf\SFMLSAMPLEAPP\main.cpp: In function 'int main()':
C:\Users\Owner\Desktop\xxx.cpp\xxx\aaa\sdf\SFMLSAMPLEAPP\main.cpp:7: error: 'class sf::RenderWindow' has no member named 'IsOpened'
C:\Users\Owner\Desktop\xxx.cpp\xxx\aaa\sdf\SFMLSAMPLEAPP\main.cpp:10: error: 'class sf::RenderWindow' has no member named 'PollEvent'
C:\Users\Owner\Desktop\xxx.cpp\xxx\aaa\sdf\SFMLSAMPLEAPP\main.cpp:12: error: 'class sf::Event' has no member named 'Type'
C:\Users\Owner\Desktop\xxx.cpp\xxx\aaa\sdf\SFMLSAMPLEAPP\main.cpp:15: error: 'class sf::RenderWindow' has no member named 'Close'
C:\Users\Owner\Desktop\xxx.cpp\xxx\aaa\sdf\SFMLSAMPLEAPP\main.cpp:22: error: 'class sf::RenderWindow' has no member named 'Clear'
C:\Users\Owner\Desktop\xxx.cpp\xxx\aaa\sdf\SFMLSAMPLEAPP\main.cpp:23: error: 'class sf::RenderWindow' has no member named 'Display'
Process terminated with status 1 (0 minutes, 3 seconds)
6 errors, 0 warnings
 

14
General / Re: SFML 2.0 MinGW Make "Does not contain Cmakelists.txt
« on: July 10, 2012, 10:44:59 pm »
how to i get the lib dlls without compiling using cmake than. the snapshot doesnt even come with the lib files...and the pre comp version doesnt have the dlls

15
General / Re: Begginer :( having problems with open gl
« on: July 10, 2012, 08:27:39 am »
I did see that part. I couldnt find any files named opengl32 so i just assumed it was already linked. Was i wrong?

Pages: [1] 2
anything