1
DotNet / Re: Poor performance using multiple VertexArray
« on: March 25, 2016, 08:42:05 am »
You don't need quad tree for tile map, because getting visible tiles is as simple as leftCorner / tileSize and rightCorner/tileSize (or in his case chunk size).
It kinda works like spatial hashing, simplest case.
It kinda works like spatial hashing, simplest case.