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Messages - Bigz

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General discussions / Re: A new logo for SFML
« on: February 21, 2013, 03:34:25 pm »
Well, it's always difficult to create a new logo but there is a greate rule that always works for those kind of things : "Less is more". The best idea is usually the simplest one, so I have just give it a try in order to give new materials to work with.
















2
SFML projects / Re: SFGE - Simple & Fast Game Engine
« on: May 04, 2012, 11:57:30 am »
It's quite funny, I'm working for a few months now on a game engine that I called "SGE - Simple Game Engine". Damn, the SFML inspire us all :P

3
SFML projects / Re: SolidShaper + Box2D + SFML
« on: March 27, 2012, 02:10:48 pm »
Interesting project ! I'll try it when I'll get time for.

I did something a bit similar, based on SVG files, but it's mostly a parser than something more sophisticated as you did. I posted it on the french part of the forum, (here -> http://www.sfml-dev.org/old-forum-fr/viewtopic.php?t=4178 ) but maybe I should also post it here.

4
Graphics / how do i set sprite transparancy?
« on: March 15, 2012, 12:05:24 pm »
Hm, I don't think it draws your sprite at a float position, as it's actually not possible. But this blending of colors seems to be something more like a filter which changes the colors. Does the "smooth" option on your image is set to true ?

EDIT : well, you find it by your own =)

5
General discussions / New naming convention
« on: March 14, 2012, 10:17:19 am »
Quote
[...] what you see now is the final SFML 2.0


So I think it's time for celebration !!!

And a huge thank you for all the work you did ![/quote]

6
General / Help understanding the tutorials?
« on: March 14, 2012, 10:11:20 am »
One of the most valuable quality of a developer is humility, which you definitly don't have. Before criticize a tutorial (which is really helpful and clear in my opinion), try to get some help in a polite way if you have a lack of knowledge about fundamental things. Hopefully, Laurent is really nice and will always help a user who needs it.

Anyway, it seems that you are using the SFML 1.6 with the libs given with it. So you probably missed something with the linking of those libs. Or you are compiling your project with another compiler than gcc4.4.x (which is the version used to compile the SFML 1.6 libs)

7
General / How to manage different screens?
« on: March 13, 2012, 09:48:26 am »
Maybe this part of the wiki can help you -> https://github.com/SFML/SFML/wiki/TutorialScreens

8
General discussions / Do you use C++11?
« on: March 12, 2012, 05:30:44 pm »
Does someone already tried to use the std::thread and has some feedback about it ?

9
General discussions / SFML Box2D another example
« on: February 22, 2012, 10:42:12 am »
Hm, maybe I can help you. I often work with Box2D and SFML and those last days I made a little application which parse a SVG file (vector draw) and create a Box2D / SFML scene.

If you want see my code to better understand how to render your box2D seen, feel free to read those sources : http://code.google.com/p/svg-to-box2d/source/browse/#svn%2Ftrunk

Unfortunatly, my code isn't clear yet and not entirely commented, but still, that can help :P

Edit : This project use the SFML 2.0 BEFORE the huge change of the graphic API, so it's not a good idea to use this code, but it should be easy to adapt it.

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