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Messages - LoopStan

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General discussions / How would someone go about doing 1D recognition?
« on: February 20, 2011, 03:01:08 am »
Edit: If this isn't in the right place will a moderator move it? Thanks!

Hello, I am working on a project where I have sound coming in through a microphone using SFML, and I'm curious with the values that I'm receiving how can i make a gesture recognition system to recognize sound patterns?

This isn't a voice recognition, but it's a little more like a mouse recognition system.

My values are only 1 dimensional.

I am using the .NET bindings if that helps, but It should be pretty straight forward to port it .NET.

If you want a sample input audio sample, let me know and i'll post one. I would really like to get this going. I've searched all around for a couple weeks and haven't found anything useful.

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Audio / What unit does OnProcessSamples give me?
« on: February 20, 2011, 02:56:30 am »
Oh ok, thanks for the info everyone. Thats a bumber that I'll most likely have to recalibrate for each computer, but maybe thats a good thing for the type of application I have. Thank you very much for your help.

3
Audio / What unit does OnProcessSamples give me?
« on: February 10, 2011, 12:59:34 am »
protected override bool OnProcessSamples(short[] Samples);

This function gives me Samples. I am trying to figure out what the unit of measurement really is.

A loud clap is around 10,000 and background noise varies from around 0-500. I'm trying to use this for a physics project, but it's hard to use it if I don't know what the units are.

4
General discussions / Game Maker flooding the market with crap?
« on: October 10, 2010, 07:28:06 am »
Game maker in my opinion isn't for commercial games.  BUT it also doesn't mean crappy games. I have seen some amazing games even commercial ones built with it. They do use Dll's and such but just because it is game maker doesn't mean its crap.  Granted there are a lot of crappy gm games out there because people who come into gm FIRST don't understand what quality is. But going from another game dev environment to game maker, you understand what game quality is. For me I am working on some games, and I'm not trying to brag, or be cocky, but there pretty darn nice for gm games.  Bad games from gm <-  Stereotype now.

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SFML projects / Can't compile
« on: June 28, 2010, 05:50:02 am »
I can't seem to compile it.
http://pastebin.com/ctd0AkY1
Those are the errors i get.

visual C++ express 2008
I have sfml 2.0 all hooked up correctly, is there anything i'm missing?

Edit:
After looking through everything, it seems to me that you have a pretty good start.  Everything looks like it should work, but I didn't build this so I don't know.  Good work and keep it up.

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