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Window / Re: waitEvent - loop.
« on: June 26, 2023, 01:00:35 pm »I don't expect changing just pollEvent for waitEvent directly to actually have any noticeable effect in that code; it should perform - visually - the same.
That's what i have done at first - just made it "look" like it is working for basic render.
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Note, of course, that the loop doesn't run unless events are present so updates in that loop would not change until an event happens.
Yes, i understand that, that's why i have whole conflict - it won't be good/complete solution because of that.
@eXpl0it3r
The first example that you have posted here is something that i have chosen in this version, ofcourse, without this coloring stuff that demonstrates whole problem - because that would expose problem (i hope it won't be visible at the first glance)
The second one is something that is a bit familiar with codesnippet that i have posted in other topic ( but yours is more smooth, which can be useful for me if it needs ).
And you are right - it is just overcomplicated pollEvent that is not 100% safe, but as you said - we're using waitEvent, woohoo !
I hope that it won't be necessary to use second aproach, since it will be hard to embed that into basic tutorial/presentation about using SFML... We will see.
Thank you guys for fast reponses, time, and effort that you've put in helping me. I really appreciate it !