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Messages - rbfahim

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Thank you I did that. But now I am confused about how to pack my resources and sounds file with it as well.

This is my makefile

SFML = -lsfml-graphics -lsfml-window -lsfml-system -lsfml-audio
CC = g++
DEBUG = -g
objects = boidHelpingFunctions.o boids.o simulation.o main.o
all: FlockingBoids link

FlockingBoids: $(objects)

boidHelpingFunctions.o : FlockingBoids/src/boidHelpingFunctions.cpp FlockingBoids/src/boidHelpingFunctions.h
        $(CC) -IsfmlFiles/include $(CFLAGS) FlockingBoids/src/boidHelpingFunctions.cpp

boids.o : FlockingBoids/src/boids.cpp FlockingBoids/src/boids.h
        $(CC) -IsfmlFiles/include $(CFLAGS) FlockingBoids/src/boids.cpp

simulation.o : FlockingBoids/src/simulation.cpp FlockingBoids/src/simulation.h
        $(CC) -IsfmlFiles/include $(CFLAGS) FlockingBoids/src/simulation.cpp

main.o : FlockingBoids/src/main.cpp
        $(CC) -IsfmlFiles/include $(CFLAGS) FlockingBoids/src/main.cpp

        $(CC) $(objects) -o run -LsfmlFiles/lib $(SFML)

        rm edit $(objects)

General / How can I pack my shader.glsl .wav files and sfml dll into exe?
« on: November 25, 2023, 04:40:48 pm »
So, I am compiling this project with two shader files and a sound file in .wav format.

I wanted to include all of them as well as the .dll files into the exe?

I am not sure how to do that? If I include static flag that only works for the dll not for the resource files, I assume.

Pages: [1]