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Messages - ravenheart

Pages: [1] 2 3 ... 10
1
General / Re: OpenGL - how to make it work
« on: October 30, 2014, 08:37:41 pm »
Fuck me - es sieht so aus als ob ich nur noch ein glewInit() gebraucht hätte. Gab sonst einen Speicherzugriffsfehler.

2
General / Re: OpenGL - how to make it work
« on: October 30, 2014, 08:27:46 pm »
Hmm. It now compiles. At least i get a binary. But i get an error:

glGenBuffers not resolved and many other things too.

I am linking GLEW GL and GLU beside all the sfml stuff.

3
General / OpenGL - how to make it work
« on: October 29, 2014, 06:47:19 pm »
Hello,

I just want to learn some modern OpenGL using Linux and SFML. I am trying to use the OpenGL 4.0 tutorial i found on http://antongerdelan.net/opengl/.

Now i am trying to compile the program and get like for every Opengl-Command:

Quote
cpp:18:26: error: ‘glGenBuffers’ was not declared in this scope
.

I do not know how to proceed from here. Any ideas?

I could post the whole program code if needed and maybe the linker options too.

4
General / Tiled Map
« on: February 22, 2011, 02:59:37 am »
How does  sf::RenderImage work exactly?
Or to keep things simple... if i do something like

Code: [Select]

for( y = 0; y<height; y++)
{
    for(x = 0; x <width; x++)
    {
         renderImage.Draw( tile[y][x].sprite);
     }
}

... render to window ...


will this be more effective than rendering directly to screen?[/code]

5
General / Tiled Map
« on: February 17, 2011, 11:10:54 pm »
Hi, i wanted to render a Tiled map, each tile 12*12px.
My first way was to draw every single tile itself. But i think this may cause too many drawcalls,
any better ways?

6
General / Segmentation Fault - SFML2
« on: January 02, 2011, 08:50:27 pm »
It is a Radeon 4870 with fglrx driver.
Opengl Version 3.3.xxx
GLSL 3.3

7
General / Segmentation Fault - SFML2
« on: January 02, 2011, 06:17:05 pm »
I get a segmantation fault when closing a SFML window-application.

Im using sfml 2 on a 64bit linux.
Quote

XIO: fatal IO error 11 (Resource temporarily unavailable) on X server "��
      after 7131 requests (7130 known processed) with 0 events remaining.
Segmentation fault


Not sure what it means exactly

8
Audio / Sound in games, beginners question
« on: December 21, 2010, 12:07:24 am »
Well i havent found an answer to this .

If i have a look at the sound tutorial eg, i see the  sleep() method.
Why is it there exactly?

(it says leave some time for other threads)
would playing the sound without sleep take over the whole cpu and nothing else could be done (similiar to fractals?)

should sound be handled in an extra thread when programming a game?

9
Python / PySFML and Installation
« on: July 07, 2010, 04:41:52 pm »
Does SFML work with Python3.x?

Moreover what is the link in the wiki to see how to compile the sourcecode from the svn 2.0 properly?

Thx in advance !

10
General discussions / DirectX vs SFML
« on: April 19, 2010, 06:34:42 am »
I dont know if u understand german but this might be interesting for you:

http://c-plusplus.de/forum/viewtopic-var-t-is-265040-and-postdays-is-0-and-postorder-is-asc-and-start-is-0.html

in short:

sfml would be very slow compared to directX tested on WinXP and Win2000, this guy is wondering why

11
General discussions / Compiling and deleting
« on: March 16, 2010, 02:23:49 pm »
Hello, at the moment i use sfml 1.4, because it is standard in debian.

But now i want to try out the newer sfml-versions 1.5 and 2.0.
unfortunately i do not exactly know what will happen to my system if i compile sfml on myself.

If done so how could i remove it properly?

I´d like to have just one folder containing all used headers and .so files so that i easily could delete this folder to remove sfml again.

Is that tricky or hard to realize? And if not what can i do?

12
General / splash screen
« on: January 27, 2010, 04:10:33 pm »
ty, sf::Style::None should be enough =)

13
General / splash screen
« on: January 27, 2010, 03:24:00 pm »
is there any possiility to show a splash screen before a render window is created?

14
General / OpenGL - Question concerning Image::bind() a bit
« on: January 15, 2010, 12:33:34 pm »
Thank u, i finally found the example =)

15
General / OpenGL - Question concerning Image::bind() a bit
« on: January 15, 2010, 12:06:48 pm »
o yeah that worked,

but what should i use instead of sf::Image?

the only alternative i found was

AUX_RGBImageRec

but it sounds quite difficult.

What is the standard for 3d?

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