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SFML projects / Re: 'Tiled' Tile-map Loader
« on: September 23, 2013, 02:43:54 am »
Good lord, I am a moron. It's working beautifully. Thanks!
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1>------ Build started: Project: RPGengine, Configuration: Debug Win32 ------
1> main.cpp
1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall tmx::MapLoader::MapLoader(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (??0MapLoader@tmx@@QAE@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall tmx::MapLoader::~MapLoader(void)" (??1MapLoader@tmx@@QAE@XZ) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "public: bool const __thiscall tmx::MapLoader::Load(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?Load@MapLoader@tmx@@QAE?B_NV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall tmx::MapLoader::Draw(class sf::RenderTarget &)" (?Draw@MapLoader@tmx@@QAEXAAVRenderTarget@sf@@@Z) referenced in function _main
1>D:\Documents\Programming\C++\SFML Games\RPGengine\Debug\RPGengine.exe : fatal error LNK1120: 4 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
"C:\Users\Username\Documents\Visual Studio 2012\Projects\SFML Game1\Debug\ball.jpg"
probably wouldn't work because \ is escape character that should be escaped in path string.