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Topics - Cpl.Bator

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1
General / Drawing while resizing window.
« on: September 25, 2018, 11:58:10 pm »
Hi, i search a method ( portable , linux & windows ) for drawing some stuff when i resize the main window. i use SFGUI , and i want a "good look", like "normal application" when i resize the window, not a fixed app during the resize. i've tried to draw inside the event loop, but seem doesnt work.

Thanks.

2
General / raspberry pi 2
« on: October 30, 2015, 02:37:15 pm »
Hi everyone, i start new topic with RPI2 and the last SFML version. i use cmake-qt-gui for visualize easily informations , firstly i've got an error with  OPENGL_gl_LIBRARY , i use gles , i cheat with /usr/lib/arm-linux-gnueabihf/libEGL.so for bypass the error.
After configuration is okay , i launch a compilation with sample , i've got no error with the library , just with an example :
(click to show/hide)

the sfml lib has been created in my build/lib/ folder, i launch an ldd -r on sfml-graphics part for see if library have a problem , and i see that's :

(click to show/hide)

i've got a lot of undefined symbol xcb_randr... , but , i have installed the dev lib.

3
General / Raspberry PI 2
« on: June 08, 2015, 09:30:46 am »
Hello everyone, i've got problem when i compile SFML 2.3 on my PI2 with GLES.
i've got wrong header location :

[ 18%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/GlContext.cpp.o
In file included from /opt/vc/include/interface/vcos/vcos_assert.h:149:0,
                 from /opt/vc/include/interface/vcos/vcos.h:114,
                 from /opt/vc/include/interface/vmcs_host/vc_dispmanx.h:33,
                 from /opt/vc/include/EGL/eglplatform.h:110,
                 from /opt/vc/include/EGL/egl.h:36,
                 from /home/pi/SFML-2.3/src/SFML/Window/EGLCheck.hpp:32,
                 from /home/pi/SFML-2.3/src/SFML/Window/EglContext.hpp:33,
                 from /home/pi/SFML-2.3/src/SFML/Window/GlContext.cpp:66:
/opt/vc/include/interface/vcos/vcos_types.h:38:33: fatal error: vcos_platform_types.h: Aucun fichier ou dossier de ce type
compilation terminated.
src/SFML/Window/CMakeFiles/sfml-window.dir/build.make:80: recipe for target 'src/SFML/Window/CMakeFiles/sfml-window.dir/GlContext.cpp.o' failed
make[2]: *** [src/SFML/Window/CMakeFiles/sfml-window.dir/GlContext.cpp.o] Error 1
CMakeFiles/Makefile2:155: recipe for target 'src/SFML/Window/CMakeFiles/sfml-window.dir/all' failed
make[1]: *** [src/SFML/Window/CMakeFiles/sfml-window.dir/all] Error 2
Makefile:116: recipe for target 'all' failed
make: *** [all] Error 2


vcos_types.h call vcos_platform_types.h with include in the same location, but vcos_platform_types.h is inside child folder ( pthreads ).

without GLES , SFML-2.3 work fine, but in software... ;)

4
SFML projects / Lord of war - capture the flag
« on: January 03, 2015, 01:34:11 pm »


this is a prototype of my game : Lord of war

the goal is simple , capture the flag at the center of the map , you begin the game with 30 pts of reinforcement , with this point , you can call 3 types of ennemy with different cost and ability

the soldier cost 1 , he have a low range and medium ammo / accuracy.
the snipper cost 5 , he have a high range and low ammo & high accuracy.
the gunner cost 15 , medium range and high ammo and low accuracy.

your reinforcement appears on the left , you ennemy, the mujaddid appears on the right.
when your unit is empty and alive, a small icon appear on the top of your soldier with the letter 'A' for ammo , just click on your unit for refill ammo. the refilling have different cost , that use score point : 10 for a soldier , 100 for a snipper , 500 for a gunner.
Your best soldier have different rank ( 3 for now ) with a small icon on the soldier : '^'
All the game is playable only with the mouse , you can scroll the map too

Enjoy!

Win-x86

Linux x64

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