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Topics - Parsley

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SFML projects / This Grand Life
« on: October 18, 2017, 02:05:32 pm »
Hey everyone,

I've been working on a project using SFML for a while now, and didn't realize this subforum for our projects existed here! It's written in C++, I use all the SFML modules except networking and also use SFGUI for the user interface.

My project is This Grand Life, a personal finance simulator where you create a character, manage their money and help them achieve their life goals.

You can download a demo from Itch.io or IndieDB.

It's also going to be coming to Steam on 23rd October, 2017.


Here's a list of features and screenshots:


  • Balancing Needs - Core game loop of balancing short-term needs such as hunger, fun, hygiene and health with long-term goals like happiness, wealth and education.


  • Stylised City Maps - The game map is based on a real major city, thanks to satellite imagery from the European Space Agency!


  • Education System - Study courses and graduate with qualifications, required for some higher level occupations.


  • Careers and Employment - Prestigious career paths like Banking and Chef, plus lower level occupations like Janitor and Salesperson.


  • Progressive Taxation System - The more you earn, the higher your tax bracket.


  • Possessions - Fridges, TVs and Computers which help with your short-term needs.


  • Collectibles - Collect stamps, coins and other rare items to achieve your long-term goals.


  • Subscription Services - Sign up for services that make life easier, like grocery delivery or cable TV.


  • Special Events - Home Robbery, Hotdog Eating Competition, Steam Sales and more.
  • Investment and Debt - Borrow money to achieve your goals or invest for a future where you won't have to work. Minimum repayments and interest rates calculated realistically.


  • Real Estate - Buy properties through an auction system. Live in it yourself or rent out your properties to tenants.


  • Life Expenses - Electricity bills, rent, loan repayments and consequences for not paying them on time.


  • Traits/Privilege System - Begin life with advantages like rich parents, or disadvantages like alcoholism.


  • Tutorial - An interactive tutorial where your mother tells you to get a job.


If any of you have played Jones In The Fast Lane, it is my inspiration for creating This Grand Life!


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Graphics / Texture Splatting with VertexArrays
« on: March 23, 2016, 12:55:42 pm »
I'm trying to implement texture splatting but having trouble figuring out how to do it with SFML/OpenGL. I have an sf::VertexArray where I store my tile map, like so:



Each tile is drawn with its own Quad in the VertexArray. According to Texture Splatting I am supposed to pass two textures to the shader and alpha blend them in there. Is it possible to blend the Quad that is underneath with the Quad that is on top (e.g make it so some of the sand and dirt shows through on the grass Quad), and if so how would I do it? Or is the information underneath the grass Quad "lost" by the time it gets to the shader, and so the shader would not be able to manipulate it?

I hope my question makes sense

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