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General / Collision Optimization
« on: June 16, 2011, 02:16:04 pm »
Hey!
I was playing around with collisions the other day (finally figured it out coming from a scripting background) and noticed that other engines such as Box2D and Chipmunk also support collision
My game is going to be tile-based (bounding box), and I need to know which collision is better: Checking the coordinates or using an engine's collision tests?
I was playing around with collisions the other day (finally figured it out coming from a scripting background) and noticed that other engines such as Box2D and Chipmunk also support collision
My game is going to be tile-based (bounding box), and I need to know which collision is better: Checking the coordinates or using an engine's collision tests?