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Topics - Mindiell

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1
General / SFML 2.3.2 compilation
« on: June 19, 2019, 02:29:55 pm »
Hi everybody,

I'm trying to compile SFML 2.3.2 in order to compile the python-sfml binding.
My question is that the tuto is quite not explicit : what command should I go with in order to compile SFML ?

I tried cmake ./ but get an error about udev (lib is installed).

PS: I'm on a nearly fresh install on VirtualBox, my aim being to be sure to know how to compile it. Since my laptop has SFML compiled but it was a long (very long) time ago ;)

2
Python / Back and working on restoring pysfml
« on: June 19, 2019, 09:43:07 am »
After nearly 7 years of silence, I'm back :)

And I'll work on restoring pysfml since I now use mainly this fantastic language !

3
SFML wiki / [Tutorial]Stock all your resources in a single DAT file
« on: August 25, 2010, 02:03:35 pm »
The translation of another tutorial in english...

Crits & Comms are welcome !

4
General / Using Eclipse
« on: April 30, 2010, 12:39:45 pm »
Hi everyone,

I'm trying to use Eclipse as my new IDE.
Does anyone use it wit hsuccess ?

I try to compile sfml with it : nearly done :)
I try the Clock first tuto of SFML : doesn't work :(

5
SFML projects / CrawlBot : a bot for an ASCII rpg
« on: March 14, 2010, 10:09:32 pm »
Hi everyone,

Here is my project : It's a bot that will be soon (I hope) able to play Dungeon Crawl Stone Soup alone !

The web site is actually a simple blog. If you have any questions : I'm here ;)

6
SFML wiki / [Tutorial]Manage different screens in a game
« on: July 02, 2008, 02:04:25 pm »
The translation of another tutorial in english...

Crits & Comms are welcome !


And yes, my english is poor :oops:

7
SFML wiki / [Tutorial] Manage dynamic key binding.
« on: July 01, 2008, 02:45:07 pm »
The translation of my first tutorial in english...

Crits & Comms are welcome !

8
General / includes files
« on: August 18, 2007, 09:56:55 am »
Hi,

I tried to compile the first example of the "Code::Blocks" tutorial, but I installed all include files on another directory than SFML/...
Thus, the compiler stop on this :
Code: [Select]
#include <SFML/System/Clock.hpp>
#include <SFML/System/Lock.hpp>
#include <SFML/System/Mutex.hpp>
#include <SFML/System/Randomizer.hpp>
#include <SFML/System/Sleep.hpp>
#include <SFML/System/Thread.hpp>


Can't it be a simple path just like this :
Code: [Select]
#include <System/Clock.hpp>

9
Feature requests / What about mouses ?
« on: August 17, 2007, 10:41:57 pm »
I've read the "joystick" thread, and wandering if the "more than three" buttons mouses would be recognised by SFML later ?

(yes, my mouse has a fourth one...)

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